Concept Art for Entertainment Program

  • Program Name:
    Concept Art for Entertainment
  • Code: G407
  • Credential:
    Ontario College Graduate Certificate
  • Method of Study:
  • Duration:
    1 year (3 semesters)
  • Centre:
  • School:
  • Location: Waterfront Campus
  • Starting Months: September
  • Domestic Tuition:

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Program Overview

Concept art is the most crucial stage in conceptualizing and driving the production process of video, games and film. Through a rigorous program of study, the 12-month graduate certificate in Concept Art for Entertainment at George Brown College in Toronto will expand artists’ techniques and creativity, to transform written ideas into visual experiences.

Full Description

The Concept Art for Entertainment program will train students to meet industry demand for concept artists and fine artists with a focus in entertainment fields. Strategically designed to provide specialized skills for graduates of Game - Art, Interaction Design and Graphic Design, the intensive curriculum emphasizes the development of artistic and direction techniques relevant to the industry, namely concept art production and visual conceptualization, in real-world scenarios.

Students will become proficient with production processes, defining art styles and drawing techniques by interpreting stories, character profiles and design documentation. Throughout their time in the program, students will assemble a personal portfolio, while designing and directing the art production for games and film. This experience will provide graduates with the necessary professional practices to enter the workforce or become entrepreneurs.

Program Learning Outcomes

The graduate has reliably demonstrated the ability to:

  1. Propose artistic solutions to abstract design challenges according to project requirements and constraints.
  2. Produce conceptualized art in a format that meets the needs of identified audiences and clients.
  3. Select appropriate tools and software for the creation of conceptualized artwork.
  4. Produce a portfolio showcasing a combination of diverse artistic styles that reflect conceptualized art standards.
  5. Plan and create conceptualized artwork for digital media.
  6. Apply effective entrepreneurial and business practices and project management skills to the profession of independent and/or company conceptual artist.
  7. Contribute to and lead multi-disciplinary project teams to complete complex projects.
  8. Select appropriate marketable concept art for public release.


Required Courses


semester courses
CodeCourse Name
CART1001Visual Style and Presentation I
CART1002Digital Painting I
CART1003Surfaces and Materials I
CART1004Character Design I
CART1005Environment Design I
CART1006Production Process I
CART1007Production Project I


semester courses
CodeCourse Name
CART1011Visual Style and Presentation II
CART1012Digital Painting II
CART1013Surfaces and Materials II
CART1014Character Design II
CART1015Environment Design II
CART1016Production Process II
CART1017Production Project II


semester courses
CodeCourse Name
CART2010Studio Entrepreneurship
CART2020Experiential Thesis

Detailed course outlines

Career & Postgraduate Study Opportunities

Career Options

Concept artists are employable within multiple fields such as film, television, interactive storytelling, gaming and animation. Potential job titles include:

  • Concept Designer
  • Environment Designer
  • Storyboard Artist
  • Illustrator
  • 2D Artist
  • World Builder


Concept art is an intense field that is highly competitive yet exceptionally rewarding. As the television and film industries shift in response to changing trends such as online access to traditionally aired content, the industry supplements its series and films with online and interactive content, which allows more opportunities and exposure.

Tuition and Fees



Additional Costs

* Amounts listed are the total of tuition, materials, student service and ancillary fees for the three semesters of programs starting in Fall 2018. Fees are subject to change for programs starting in Fall 2019 and at later dates.

International students: Visit the International Fees and Related Costs page for more information.

Disclaimer: The information contained in this website is subject to change without notice. It should not be viewed as a representation, offer or warranty. Students are responsible for verifying George Brown College fee requirements.

How to Qualify and Apply

Admission Requirements

*Qualified applicants will be invited to complete the application questionnaire and submit a portfolio and resume electronically. Details on these supplementary requirements will be communicated at a later date to qualified applicants, as part of the review process. Qualified applicants may also be invited for an interview.

English Language Proficiency

Applicants with international transcripts who do not provide English proficiency test results must test at the College level in the George Brown College English assessment to be considered for admission.

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Course Exemptions

College or university credits may qualify you for course exemptions. Please visit for more information.

International (Visa) Students

Visit the International Admissions page for more information.

How to Apply

Apply To

Domestic students should apply through Ontario Colleges

Contact Us

School of Design

Phone: 416-415-5000, ext. 3129


Game Development Program Co-ordinator: Jean-Paul Amore, ext. 3427 or

The School of Design is located at both 230 Richmond St. E. and 341 King St. E., Toronto, Ontario, Canada M5A 1L1.

For more information about George Brown College, you may also call the Contact Centre at 416-415-2000 (TTY 1-877-515-5559) or long distance 1-800-265-2002.

Visit Our Campus

This program is part of our School of Design, located at our Waterfront Campus at 3 Lower Jarvis St.

Come and have your questions answered. Learn about the program content and career options, meet your friendly professors and staff and experience what it is like to be in a George Brown College classroom at one of our information sessions. You can also book a tour of the campus or explore our virtual tour.

The new home of the School of Design

In 2019 the School of Design moved to the Daniels Waterfront—City of the Arts complex at our Waterfront Campus. This 103,000-square-foot facility houses our design programs and serves as a research hub. It also includes the following features:

  • Virtual and augmented reality lab
  • Usability and testing lab
  • Future Ways of Living lab
  • Peer Tutor lab
  • Digital Sandbox
  • Incubators
  • Prototyping and workshop spaces

Sign up and learn more about your options, our programs, and life at George Brown.