Game – Art Program (G119)

2022-20232023-2024
  • Program Name:
    Game – Art
  • Code: G119
  • Credential:
    Ontario College Advanced Diploma
  • Method of Study:
    Full-time
  • Duration:
    3 years (6 semesters)
  • Centre:
  • School: Design
  • Location: Waterfront Campus
  • Starting Months: January, September
  • Domestic Tuition:
    $8,741.00 *
  • International Tuition:
    $21,056.00 **
  • Spring 2023 Delivery:
    Semester 2: Hybrid

Compare up to 3 programs

Overview

Program Overview

Video games have become one of the leading forms of artistic expression in the twenty-first century. Game art requires a combination of talents, hard work and passion. The Game – Art three-year advanced diploma is a rigorous program of study that focuses on the principles and techniques of video game art creation required to break into the industry.

PLEASE NOTE: This program is also offered in a fully online format. Please see Game - Art (Online) program (G129) for more details.

Full Description

Video games have become one of the leading forms of artistic expression in the twenty-first century. Game development requires a combination of talents, hard work and passion. The Game - Art three-year advanced diploma is a rigorous program of study that focuses on the principles and techniques of video game art creation required to break into the industry.

As a student of this program, you will develop both two-dimensional and three-dimensional artistic abilities by learning concept art, sprite and pixel art, modelling, texturing, animation and level design. Taught by faculty with industry experience and mentored by local game industry leaders, you will develop games for commercial, educational and other purposes.

You will have the unique opportunity to develop commercial quality games in a simulated video game studio environment, at times working with industry partners and game programmers. In the second year, you choose whether to specialize in game modelling or game animation.

Prior to graduation, you will assemble a portfolio/demo of your creative work demonstrating your ability in game development and highlighting your chosen area of specialization. It is anticipated that graduates of the Game Development program will find employment in the game industry at entry-level positions.

Computer Recommendation

All School of Design students are able to utilize the computers within the School of Design to complete their assignments. If a student within this program would like to purchase a personal computer to complete their work from home, we recommend the following specifications:

Windows

  • Desktop or Laptop
  • Processor: Intel i5 or better
  • RAM: 16GB (minimum 8GB)
  • Graphics Card: Dedicated Graphic Card
  • Audio/Video: Camera & Microphone

Your Field Education Options

Students with approved portfolios are eligible for non-mandatory external field placements in semester 5 and/or semester 6.

Program Learning Outcomes

The graduate demonstrates the ability to:

  1. Analyze the differences in game genres in order to develop games that meet the needs of specific markets.
  2. Analyze the history of video games to compare various approaches to game development.
  3. Support the development of games by identifying and relating concepts from a range of industry roles – programming, design and art.
  4. Contribute as an individual and a member of a game development team to the effective completion of a game development project.
  5. Develop strategies for ongoing personal and professional development to enhance work performance in the games industry.
  6. Perform all work in compliance with relevant statutes, regulations, legislation, industry standards and codes of ethics.
  7. Develop pre-production and conceptual art for games and gaming through the selection and application of relevant design tools and drawing techniques
  8. Create original game assets to meet requirements outlined in game design documents and/or creative briefs
  9. Engage in original world building and level design within a range of game engines to meet industry and marketplace requirements
  10. Generate user interface design in alignment with Game Design Documents to optimize both the aesthetics and function of gameplay

Courses

Required Courses

YEAR 1

SEMESTER 1

CodeCourse namePrerequisite
DESN1037Drawing I 
DESN10842D Digital Art I 
DESN1118Introduction to Modelling 
DESN1130Interactive Prototyping I 
DESN1083Studio Lab 1 
COMM1007College English* 

SEMESTER 2

CodeCourse namePrerequisite
DESN1038Drawing IIDESN1037
DESN20152D Digital Art IIDESN1084
DESN1119Introduction to AnimationDESN1118
DESN1131Interactive Prototyping IIDESN1130
DESN1086Studio Lab 2DESN1083
GHUM1029Design Culture 

GAME MODELLING SPECIALIZATION

YEAR 2

SEMESTER 3

CodeCourse namePrerequisite
DESN2012Environment Modelling IDESN1119 and DESN2015
DESN1132Game Art and Architecture IDESN1038 and DESN1119  and  DESN2015
DESN2014Level Art IDESN1119 and  DESN2015 and DESN1131
DESN2010Texturing and Shading IDESN2015 and DESN1119
DESN2013Studio Lab 3DESN1086 
GNEDGeneral Education Elective 

SEMESTER 4

CodeCourse namePrerequisite
DESN2018Environment Modelling IIDESN2012
DESN1133Game Art and Architecture IIDESN1132
DESN2016Level Art IIDESN2014
DESN2011Texturing and Shading IIDESN2010
DESN2017Studio Lab 4DESN2013
GNEDGeneral Education Elective 

YEAR 3

SEMESTER 5

CodeCourse namePrerequisite
DESN30143D Sculpting IDESN2011 and DESN2018
DESN3016Organic Modelling IDESN2011 and DESN2018
DESN3018Technical Art for Game Engines 1DESN2016
DESN3020Cinematics I(DESN2011 and DESN2016 and DESN2018) or (DESN2022 and DESN 2021 and DESN1137)
DESN3010Studio Lab 5DESN2017
DESN3022Game Portfolio Design 

SEMESTER 6

CodeCourse namePrerequisite
DESN30153D Sculpting IIDESN3014
DESN3017Organic Modelling IIDESN3016
DESN3024Technical Art for Game Engines 2DESN3018
DESN3021Cinematics IIDESN3020
DESN3012Studio Lab 6DESN3010
GNEDGeneral Education Elective 

GAME ANIMATION SPECIALIZATION

YEAR 2

SEMESTER 3

CodeCourse namePrerequisite
DESN2019Body Mechanics 1DESN2015 and DESN1119
DESN2020Rigging IDESN2015 and DESN1119 and DESN1038
DESN2014Level Design IDESN1119 and DESN2015 and DESN1131
DESN1136Motion Capture 1DESN1038 and DESN1119 and DESN2015
DESN2013Studio Lab 3DESN1086
GNEDGeneral Education Elective 

SEMESTER 4

CodeCourse namePrerequisite
DESN2022Body Mechanics 2DESN2019
DESN2021Rigging IIDESN3020
DESN2016Level Design IIDESN2014
DESN1137Motion Capture 2DESN1136
DESN2017Studio Lab 4DESN2013
GNEDGeneral Education Elective 

YEAR 3

SEMESTER 5

CodeCourse namePrerequisite
DESN3018Technical Art for Game Engines 1DESN2016
DESN3029Character Animation 1DESN2022 and DESN2021
DESN3027Character Acting IDESN2022 and DESN2021 and DESN 1137
DESN3020Cinematics I(DESN2011 and DESN2016 and DESN2018) or (DESN2022 and DESN 2021 and DESN1137)   
DESN3010Studio Lab 5DESN2017
DESN3022Game Portfolio Design 

SEMESTER 6

CodeCourse namePrerequisite
DESN3024Technical Art for Game Engines 2DESN2018
DESN3030Character Animation 2DESN3029
DESN3028Character Acting IIDESN3027
DESN3021Cinematics IIDESN3020
DESN3012Studio Lab 6DESN3012
GNEDGeneral Education Elective 

**Based on the results of your placement test, you may be required to take COMM 1000 Introduction to College Communication before progressing to COMM 1007. COMM 1000 does not count as a course required for graduation, and you will be charged for this extra course. Please visit Assessment Centre for more information.

General Education Electives

Career & Postgraduate Study Opportunities

Career Options

Graduates of this program will have acquired the necessary skills to be employed in various game and digital media studios, with careers in:

  • character art
  • 2D environment art
  • 3D environment art
  • 3D modelling
  • 3D animation
  • character modelling
  • level design
  • cinematic animation
  • special effects
  • texture design
  • user interface design
  • quality assurance

Educational Pathways

Graduates may be eligible for admission into George Brown postgraduate programs. Students who successfully complete this program with a grade point average of 3.0 or higher may be eligible for direct admission into the Game Design program.

Game - Art Program Educational Path Diagram

Tuition and Fees

Domestic Tuition

$8,741.00 *

International Tuition

$21,056.00 **

Additional Costs

* Amounts listed are the total of tuition, materials (non-refundable), student service and ancillary fees for the first two semesters of programs starting in Fall 2021. Fees are subject to change for programs starting in Fall 2022 and at later dates.

The fees include a subscription to Adobe Creative Cloud, a Wacom Intuos Pro Medium Tablet, Digital Tutors subscription and a membership to IGDA.

** Amounts listed are the total of tuition, materials, student service and ancillary fees for the first two semesters of programs starting in Fall 2022. Fees are subject to change for programs starting in Fall 2023 and at later dates.

International Students

Visit the International Fees and Related Costs page for more information. 

Financial Assistance

This program is approved for OSAP funding, provided the applicant meets OSAP eligibility criteria.

Disclaimer: The information contained in this website is subject to change without notice. It should not be viewed as a representation, offer or warranty. Students are responsible for verifying George Brown College fee requirements.

How to Qualify and Apply

Admission Requirements

Applicants are selected on the basis of their academic achievement, including the required courses, and any other selection criteria outlined below.

* Qualified applicants will be invited to complete the application questionnaire and submit a portfolio electronically. Details on the application questionnaire and portfolio requirements will be communicated at a later date to qualified applicants, as part of the review process.

** Mature Student Status (19 years of age or older and no OSSD)

Please note that George Brown is committed to ensuring that applicants will succeed in their program of choice and meeting the minimum requirements does not guarantee admission to the program. Applicants may be required to have grades higher than the minimum requirements stated.

Course Exemptions

College or university credits may qualify you for course exemptions. Please visit the Transfer Guide for more information.

Apply to

Domestic students should apply through Ontario Colleges.

International Students

Visit the International Admissions page for more information regarding country specific admission requirements.  

How to Apply

Domestic students should apply through Ontario Colleges.

International Students

Visit the How to Apply page for more information on how and when to apply. 

International students should apply through the George Brown College Online Application System.

Student Success

David Kolodko, 2017 Graduate

“At George Brown my professors were all people who worked, or are still working, in the industry allowing me to learn about it in its current form. Even now, working in the industry myself, some of the professors I had are now my coworkers. They taught me all the aspects of the development pipeline on top of my specialization helping me work comfortably between departments in the studio. Most importantly, I not only learned the software I need but learned how to learn, enabling me to quickly adapt to all sorts of complex and proprietary software and engines.”

Alexandra Kornilova, 2016 Graduate

“I grew up gaming. It's always been a huge part of my life, and I knew this was where I would end up eventually. The instructors at George Brown are all industry veterans and have a ton of experience. They keep up with the latest game technology. In fact, I'm working with one of my professors at Ubisoft right now."

Read more about Alexandra’s journey here.

Contact Us

School of Design

Phone: 416-415-5000, ext. 3129

Email: game@georgebrown.ca

For more information about George Brown College, you may also call the Contact Centre at 416-415-2000 (TTY 1-877-515-5559) or long distance 1-800-265-2002.

International Students

Contact one of our international recruitment representatives specializing by country of origin by either booking a virtual meeting or submitting an inquiry. For more information visit the International Contact Us page

Visit Our Campus

This program is part of our School of Design, located at our Waterfront Campus, at 3 Lower Jarvis St., Toronto, Ontario, Canada.

School of Design Building

The School of Design resides in a new 103,000-square-foot facility in the Daniels Waterfront – City of the Arts development. This state-of-the-art building supports academic programs and industry projects with features such as:

  • virtual and augmented reality lab
  • usability and testing lab
  • Future Ways of Living lab
  • peer tutor lab
  • digital sandbox
  • incubators
  • prototyping and workshop spaces
  • design and innovation showcase spaces

Come and have your questions answered, learn about the program content and career options, meet your friendly professors and staff and experience what it is like to be in a George Brown College classroom at one of our information sessions. You can also book a campus tour or explore our virtual tour.

Sign up and learn more about your options, our programs, and life at George Brown.

Game – Art Program (G119)

2022-20232023-2024
  • Program Name:
    Game – Art
  • Code: G119
  • Credential:
    Ontario College Advanced Diploma
  • Method of Study:
    Full-time
  • Duration:
    3 years (6 semesters)
  • Centre:
  • School: Design
  • Location: Waterfront Campus
  • Starting Months: January, September
  • Domestic Tuition:
    $8,748.00 *
  • Spring 2022 Delivery:
    Semester 2: Hybrid

Compare up to 3 programs

Overview

Program Overview

Video games have become one of the leading forms of artistic expression in the 21st century. Game art requires a combination of talents, hard work and passion. The Game – Art three-year advanced diploma is a rigorous program of study that focuses on the principles and techniques of video game art creation required to break into the industry.

Full Description

Video games have become one of the leading forms of artistic expression in the 21st century. Game development requires a combination of talents, hard work and passion. The Game - Art three-year advanced diploma is a rigorous program of study that focuses on the principles and techniques of video game art creation required to break into the industry.

Students will develop both 2-dimensional and 3-dimensional artistic abilities by learning concept art, sprite and pixel art, modelling, texturing, animation and level design. Taught by faculty with industry experience and mentored by local game industry leaders, students will develop games for commercial, educational and other purposes.

Students will have the unique opportunity to develop commercial quality games in a simulated video game studio environment, at times working with industry partners and game programmers. In the second year, students choose whether to specialize in game modelling or game animation.

Prior to graduation, each student will assemble a portfolio/demo of their creative work demonstrating their ability in game development and highlighting their chosen area of specialization. It is anticipated that graduates of the Game Development program will find employment in the game industry at entry-level positions.

Your Field Education Options

Students with approved portfolios are eligible for non-mandatory external field placements in Semester 5 and/or Semester 6.

Program Learning Outcomes

The graduate has reliably demonstrated the ability to:

  1. Analyze the differences in game genres in order to develop games that meet the needs of specific markets.
  2. Analyze the history of video games to compare various approaches to game development.
  3. Support the development of games by identifying and relating concepts from a range of industry roles – programming, design and art.
  4. Contribute as an individual and a member of a game development team to the effective completion of a game development project.
  5. Develop strategies for ongoing personal and professional development to enhance work performance in the games industry.
  6. Perform all work in compliance with relevant statutes, regulations, legislation, industry standards and codes of ethics.
  7. Develop pre-production and conceptual art for games and gaming through the selection and application of relevant design tools and drawing techniques
  8. Create original game assets to meet requirements outlined in game design documents and/or creative briefs
  9. Engage in original world building and level design within a range of game engines to meet industry and marketplace requirements
  10. Generate user interface design in alignment with Game Design Documents to optimize both the aesthetics and function of gameplay

Courses

Required Courses

YEAR 1

SEMESTER 1

CodeCourse name
DESN1037Drawing I
DESN10842D Digital Art I
DESN1118Introduction to Modelling
DESN1130Interactive Prototyping I
DESN1083Studio Lab 1
COMM1007College English**

SEMESTER 2

CodeCourse name
DESN1038Drawing II
DESN20152D Digital Art II
DESN1119Introduction to Animation
DESN1131Interactive Prototyping II
DESN1086Studio Lab 2
GHUM1029Design Culture

GAME MODELLING SPECIALIZATION

YEAR 2

SEMESTER 3

CodeCourse name
DESN2012Environment Modelling I
DESN1132Game Art and Architecture I
DESN2014Level Design I
DESN2010Texturing and Shading I
DESN2013Studio Lab 3
GNEDGeneral Education Elective

SEMESTER 4

CodeCourse name
DESN2018Environment Modelling II
DESN1133Game Art and Architecture II
DESN2016Level Design II
DESN2011Texturing and Shading II
DESN2017Studio Lab 4
GNEDGeneral Education Elective

YEAR 3

SEMESTER 5

CodeCourse name
DESN30143D Sculpting I
DESN3016Organic Modelling I
DESN3018Technical Art for Game Engines 1
DESN3020Cinematics I
DESN3010Studio Lab 5
DESN3022Game Portfolio Design

SEMESTER 6

CodeCourse name
DESN30153D Sculpting II
DESN3017Organic Modelling II
DESN3024Technical Art for Game Engines 2
DESN3021Cinematics II
DESN3012Studio Lab 6
GNEDGeneral Education Elective

GAME ANIMATION SPECIALIZATION

YEAR 2

SEMESTER 3

CodeCourse name
DESN2019Body Mechanics 1
DESN2020Rigging I
DESN2014Level Design I
DESN1136Motion Capture 1
DESN2013Studio Lab 3
GNEDGeneral Education Elective

SEMESTER 4

CodeCourse name
DESN2022Body Mechanics 2
DESN2021Rigging II
DESN2016Level Design II
DESN1137Motion Capture 2
DESN2017Studio Lab 4
GNEDGeneral Education Elective

YEAR 3

SEMESTER 5

CodeCourse name
DESN3018Technical Art for Game Engines 1
DESN3029Character Animation 1
DESN3027Character Acting I
DESN3020Cinematics I
DESN3010Studio Lab 5
DESN3022Game Portfolio Design

SEMESTER 6

CodeCourse name
DESN3024Technical Art for Game Engines 2
DESN3030Character Animation 2
DESN3028Character Acting II
DESN3021Cinematics II
DESN3012Studio Lab 6
GNEDGeneral Education Elective

**Based on the results of your placement test, you may be required to take COMM1003 (English Skills)*** or CESL1003 (English Skills – ESL)*** before progressing to COMM1007. COMM1003/CESL1003*** does not count as a course required for graduation, and you will be charged for this extra course. Please visit Assessment Centre for more information.

***COMM1003/CESL1003 courses will be replaced by COMM1000 Introduction to College Communication starting with Winter 2022 intake.

General Education Electives

Career & Postgraduate Study Opportunities

Your Career

Graduates of this program will have acquired the necessary skills to be employed in various game and digital media studios, with careers in:

  • Character art
  • 2D environment art
  • 3D environment art
  • 3D modelling
  • 3D animation
  • Character modelling
  • Level design
  • Cinematic animation
  • Special effects
  • Texture design
  • User interface design
  • Quality assurance

Educational Pathways

Game - Art Program Educational Path Diagram

Future Study Options

Graduates may be eligible for admission into George Brown postgraduate programs. Students who successfully complete this program with a grade point average of 3.0 or higher may be eligible for direct admission into the Game Design program.

Tuition and Fees

Domestic Tuition

$8,748.00 *

Additional Costs

* Amounts listed are the total of tuition, materials (non-refundable), student service and ancillary fees for the first two semesters of programs starting in Fall 2020. Fees are subject to change for programs starting in Fall 2021 and at later dates.

The fees include a subscription to Adobe Creative Cloud, a Wacom Intuos Pro Medium Tablet, Digital Tutors subscription and a membership to IGDA.

International Students

Visit the International Fees and Related Costs page for more information. 

Financial Assistance

This program is approved for OSAP funding, provided the applicant meets OSAP eligibility criteria.

Disclaimer: The information contained in this website is subject to change without notice. It should not be viewed as a representation, offer or warranty. Students are responsible for verifying George Brown College fee requirements.

How to Qualify and Apply

Admission Requirements

Applicants are selected on the basis of their academic achievement, including the required courses, and any other selection criteria outlined below.

* Qualified applicants will be invited to complete the application questionnaire and submit a portfolio electronically. Details on the application questionnaire and portfolio requirements will be communicated at a later date to qualified applicants, as part of the review process.

** Mature Student status (19 years of age or older and no OSSD)

Please note that George Brown is committed to ensuring that applicants will succeed in their program of choice and meeting the minimum requirements does not guarantee admission to the program. Applicants may be required to have grades higher than the minimum requirements stated.

Course Exemptions

College or university credits may qualify you for course exemptions. Please visit the Transfer Guide for more information.

Apply to

Domestic students should apply through Ontario Colleges

International Students

Visit the International Admissions page for more information regarding country specific admission requirements.  

How to Apply

Domestic students should apply through Ontario Colleges.

International Students

Visit the How to Apply page for more information on how and when to apply. 

International students should apply through the George Brown College Online Application System.

Student Success

David Kolodko, 2017 Graduate

“At George Brown my professors were all people who worked, or are still working, in the industry allowing me to learn about it in its current form. Even now, working in the industry myself, some of the professors I had are now my coworkers. They taught me all the aspects of the development pipeline on top of my specialization helping me work comfortably between departments in the studio. Most importantly, I not only learned the software I need but learned how to learn, enabling me to quickly adapt to all sorts of complex and proprietary software and engines.”

Alexandra Kornilova, 2016 Graduate

“I grew up gaming. It's always been a huge part of my life, and I knew this was where I would end up eventually. The instructors at George Brown are all industry veterans and have a ton of experience. They keep up with the latest game technology. In fact, I'm working with one of my professors at Ubisoft right now."

Read more about Alexandra’s journey here.

Contact Us

School of Design

Phone: 416-415-5000, ext. 3129

Email: game@georgebrown.ca

For more information about George Brown College, you may also call the Contact Centre at 416-415-2000 (TTY 1-877-515-5559) or long distance 1-800-265-2002.

International Students

Contact one of our international recruitment representatives specializing by country of origin by either booking a virtual meeting or submitting an inquiry. For more information visit the International Contact Us page

Visit Our Campus

This program is part of our School of Design, located at our Waterfront Campus, at 3 Lower Jarvis St., Toronto, Ontario, Canada.

School of Design Building

The School of Design resides in a new 103,000-square-foot facility in the Daniels Waterfront – City of the Arts development. This state-of-the-art building supports academic programs and industry projects with features such as:

  • virtual and augmented reality lab
  • usability and testing lab
  • future ways of living lab
  • peer tutor lab
  • digital sandbox
  • incubators
  • prototyping and workshop spaces
  • design and innovation showcase spaces

Come and have your questions answered, learn about the program content and career options, meet your friendly professors and staff, and experience what it is like to be in a George Brown College classroom at one of our information sessions. You can also book a campus tour or explore our virtual tour.

Sign up and learn more about your options, our programs, and life at George Brown.

Game – Art Program (G119)

2022-20232023-2024
  • Program Name:
    Game – Art
  • Code: G119
  • Credential:
    Ontario College Advanced Diploma
  • Method of Study:
    Full-time
  • Duration:
    3 years (6 semesters)
  • Centre:
  • School: Design
  • Location: Waterfront Campus
  • Starting Months: January, September
  • Domestic Tuition:
    $8,741.00 *
  • Fall 2020 Delivery Method:
    Online (on-campus activities will resume as soon as it is safe to do so)

Compare up to 3 programs

Overview

Program Overview

Video games have become one of the leading forms of artistic expression in the 21st century. Game art requires a combination of talents, hard work and passion. The Game – Art three-year advanced diploma is a rigorous program of study that focuses on the principles and techniques of video game art creation required to break into the industry.

Full Description

Video games have become one of the leading forms of artistic expression in the 21st century. Game development requires a combination of talents, hard work and passion. The Game - Art three-year advanced diploma is a rigorous program of study that focuses on the principles and techniques of video game art creation required to break into the industry.

Students will develop both 2-dimensional and 3-dimensional artistic abilities by learning concept art, sprite and pixel art, modelling, texturing, animation and level design. Taught by faculty with industry experience and mentored by local game industry leaders, students will develop games for commercial, educational and other purposes.

Students will have the unique opportunity to develop commercial quality games in a simulated video game studio environment, at times working with industry partners and game programmers. In the second year, students choose whether to specialize in game modelling or game animation.

Prior to graduation, each student will assemble a portfolio/demo of their creative work demonstrating their ability in game development and highlighting their chosen area of specialization. It is anticipated that graduates of the Game Development program will find employment in the game industry at entry-level positions.

Your Field Education Options

Students with approved portfolios are eligible for non-mandatory external field placements in Semester 5 and/or Semester 6.

Program Learning Outcomes

The graduate has reliably demonstrated the ability to:

  1. Analyze the differences in game genres in order to develop games that meet the needs of specific markets.
  2. Analyze the history of video games to compare various approaches to game development.
  3. Support the development of games by identifying and relating concepts from a range of industry roles – programming, design, and art.
  4. Contribute as an individual and a member of a game development team to the effective completion of a game development project.
  5. Develop strategies for ongoing personal and professional development to enhance work performance in the games industry.
  6. Perform all work in compliance with relevant statutes, regulations, legislation, industry standards and codes of ethics.

Courses

Required Courses

YEAR 1

SEMESTER 1

 
CodeCourse name
DESN1037Drawing I
DESN10842D Digital Art I
DESN1118Introduction to Modelling
DESN1130Interactive Prototyping I
DESN1083Studio Lab 1
COMM1007College English

SEMESTER 2

 
CodeCourse name
DESN1038Drawing II
DESN20152D Digital Art II
DESN1119Introduction to Animation
DESN1131Interactive Prototyping II
DESN1086Studio Lab 2
GHUM1029Design Culture

GAME MODELLING SPECIALIZATION

YEAR 2

SEMESTER 3

 
CodeCourse name
DESN2012Environment Modelling I
DESN1132Game Art and Architecture I
DESN2014Level Design I
DESN2010Texturing and Shading I
DESN2013Studio Lab 3
GNEDGeneral Education Elective

SEMESTER 4

 
CodeCourse name
DESN2018Environment Modelling II
DESN1133Game Art and Architecture II
DESN2016Level Design II
DESN2011Texturing and Shading II
DESN2017Studio Lab 4
GHUM1089Sequential Arts

YEAR 3

SEMESTER 5

 
CodeCourse name
DESN30143D Sculpting I
DESN3016Organic Modelling I
DESN3018Technical Art for Game Engines 1
DESN3020Cinematics I
DESN3010Studio Lab 5
DESN3022Game Portfolio Design

SEMESTER 6

 
CodeCourse name
DESN30153D Sculpting II
DESN3017Organic Modelling II
DESN3024Technical Art for Game Engines 2
DESN3021Cinematics II
DESN3012Studio Lab 6
GNEDGeneral Education Elective

GAME ANIMATION SPECIALIZATION

YEAR 2

SEMESTER 3

 
CodeCourse name
DESN2019Body Mechanics 1
DESN2020Rigging I
DESN2014Level Design I
DESN1136Motion Capture 1
DESN2013Studio Lab 3
GNEDGeneral Education Elective

SEMESTER 4

 
CodeCourse name
DESN2022Body Mechanics 2
DESN2021Rigging II
DESN2016Level Design II
DESN1137Motion Capture 2
DESN2017Studio Lab 4
GHUM1089Sequential Arts

YEAR 3

SEMESTER 5

 
CodeCourse name
DESN3018Technical Art for Game Engines 1
DESN3029Character Animation 1
DESN3027Character Acting I
DESN3020Cinematics I
DESN3010Studio Lab 5
DESN3022Game Portfolio Design

SEMESTER 6

 
CodeCourse name
DESN3024Technical Art for Game Engines 2
DESN3030Character Animation 2
DESN3028Character Acting II
DESN3021Cinematics II
DESN3012Studio Lab 6
GNEDGeneral Education Elective

General Education Electives

Career & Postgraduate Study Opportunities

Your Career

Graduates of this program will have acquired the necessary skills to be employed in various game and digital media studios, with careers in:

  • Character art
  • 2D environment art
  • 3D environment art
  • 3D modelling
  • 3D animation
  • Character modelling
  • Level design
  • Cinematic animation
  • Special effects
  • Texture design
  • User interface design
  • Quality assurance

Educational Pathways

Game - Art Program Educational Path Diagram

Future Study Options

Graduates may be eligible for admission into George Brown postgraduate programs. Students who successfully complete this program with a grade point average of 3.0 or higher may be eligible for direct admission into the Game Design program.

Tuition and Fees

Domestic Tuition

$8,741.00 *

Additional Costs

* Amounts listed are the total of tuition, materials (non-refundable), student service and ancillary fees for the first two semesters of programs starting in Fall 2019. Fees are subject to change for programs starting in Fall 2020 and at later dates.

The fees include a subscription to Adobe Creative Cloud, a Wacom Intuos Pro Medium Tablet, Digital Tutors subscription and a membership to IGDA.

International students: Visit the International Fees and Related Costs page for more information.

International Students

Visit the International Fees and Related Costs page for more information. 

Financial Assistance

This program is approved for OSAP funding, provided the applicant meets OSAP eligibility criteria.

Disclaimer: The information contained in this website is subject to change without notice. It should not be viewed as a representation, offer or warranty. Students are responsible for verifying George Brown College fee requirements.

How to Qualify and Apply

Admission Requirements

Applicants are selected on the basis of their academic achievement, including the required courses, and any other selection criteria outlined below.

* Qualified applicants will be invited to complete the application questionnaire and submit a portfolio electronically. Details on the application questionnaire and portfolio requirements will be communicated at a later date to qualified applicants, as part of the review process.

** Mature Student status (19 years of age or older and no OSSD)

Please note that George Brown is committed to ensuring that applicants will succeed in their program of choice and meeting the minimum requirements does not guarantee admission to the program. Applicants may be required to have grades higher than the minimum requirements stated.

Course Exemptions

College or university credits may qualify you for course exemptions. Please visit georgebrown.ca/transferguide for more information.

International Students

Visit the International Admissions page for more information.

Apply to

Domestic students should apply through Ontario Colleges

International Students

Visit the International Admissions page for more information regarding country specific admission requirements.  

How to Apply

Domestic students should apply through Ontario Colleges

International Students

Visit the How to Apply page for more information on how and when to apply. 

International students should apply through the George Brown College Online Application System.

Student Success

David Kolodko, 2017 Graduate

“At George Brown my professors were all people who worked, or are still working, in the industry allowing me to learn about it in its current form. Even now, working in the industry myself, some of the professors I had are now my coworkers. They taught me all the aspects of the development pipeline on top of my specialization helping me work comfortably between departments in the studio. Most importantly, I not only learned the software I need but learned how to learn, enabling me to quickly adapt to all sorts of complex and proprietary software and engines.”

Alexandra Kornilova, 2016 Graduate

“I grew up gaming. It's always been a huge part of my life, and I knew this was where I would end up eventually. The instructors at George Brown are all industry veterans and have a ton of experience. They keep up with the latest game technology. In fact, I'm working with one of my professors at Ubisoft right now."

Read more about Alexandra’s journey here.

Contact Us

School of Design

Phone: 416-415-5000, ext. 3129

Email: game@georgebrown.ca

For more information about George Brown College, you may also call the Contact Centre at 416-415-2000 (TTY 1-877-515-5559) or long distance 1-800-265-2002.

International Students

Contact one of our international recruitment representatives specializing by country of origin by either booking a virtual meeting or submitting an inquiry. For more information visit the International Contact Us page

Visit Our Campus

This program is part of our School of Design, located at our Waterfront Campus, at 3 Lower Jarvis St., Toronto, Ontario, Canada.

School of Design Building

The School of Design resides in a new 103,000-square-foot facility in the Daniels Waterfront – City of the Arts development. This state-of-the-art building supports academic programs and industry projects with features such as:

  • Virtual and augmented reality lab
  • Usability and testing lab
  • Future Ways of Living lab
  • Peer tutor lab
  • Digital Sandbox
  • Incubators
  • Prototyping and workshop spaces
  • Design and innovation showcase spaces

Come and have your questions answered, learn about the program content and career options, meet your friendly professors and staff, and experience what it is like to be in a George Brown College classroom at one of our information sessions. You can also book a campus tour.

Sign up and learn more about your options, our programs, and life at George Brown.

Game – Art Program (G119)

2022-20232023-2024

Compare up to 3 programs

Overview

Program Overview

Video games have become one of the leading forms of artistic expression in the 21st century. Game art requires a combination of talents, hard work and passion. The Game – Art three-year advanced diploma is a rigorous program of study that focuses on the principles and techniques of video game art creation required to break into the industry.

Full Description

Video games have become one of the leading forms of artistic expression in the 21st century. Game development requires a combination of talents, hard work and passion. The Game - Art three-year advanced diploma is a rigorous program of study that focuses on the principles and techniques of video game art creation required to break into the industry.

Students will develop both 2-dimensional and 3-dimensional artistic abilities by learning concept art, sprite and pixel art, modelling, texturing, animation and level design. Taught by faculty with industry experience and mentored by local game industry leaders, students will develop games for commercial, educational and other purposes.

Students will have the unique opportunity to develop commercial quality games in a simulated video game studio environment, at times working with industry partners and game programmers. In the second year, students choose whether to specialize in game modelling or game animation.

Prior to graduation, each student will assemble a portfolio/demo of their creative work demonstrating their ability in game development and highlighting their chosen area of specialization. It is anticipated that graduates of the Game Development program will find employment in the game industry at entry-level positions.

Your Field Education Options

Students with approved portfolios are eligible for non-mandatory external field placements in Semester 5 and/or Semester 6.

Program Learning Outcomes

The graduate has reliably demonstrated the ability to:

  1. Analyze the differences in game genres in order to develop games that meet the needs of specific markets.
  2. Analyze the history of video games to compare various approaches to game development.
  3. Support the development of games by identifying and relating concepts from a range of industry roles – programming, design, and art.
  4. Contribute as an individual and a member of a game development team to the effective completion of a game development project.
  5. Develop strategies for ongoing personal and professional development to enhance work performance in the games industry.
  6. Perform all work in compliance with relevant statutes, regulations, legislation, industry standards and codes of ethics.

Courses

Required Courses

YEAR 1

SEMESTER 1

 
CodeCourse name
DESN1037Drawing I
DESN10842D Digital Art I
DESN1118Introduction to Modelling
DESN1130Interactive Prototyping I
DESN1083Studio Lab 1
COMM1007College English

SEMESTER 2

 
CodeCourse name
DESN1038Drawing II
DESN20152D Digital Art II
DESN1119Introduction to Animation
DESN1131Interactive Prototyping II
DESN1086Studio Lab 2
GHUM1029Design Culture

GAME MODELLING SPECIALIZATION

YEAR 2

SEMESTER 3

 
CodeCourse name
DESN2012Environment Modelling I
DESN1132Game Art and Architecture I
DESN2014Level Design I
DESN2010Texturing and Shading I
DESN2013Studio Lab 3
GNEDGeneral Education Elective

SEMESTER 4

 
CodeCourse name
DESN2018Environment Modelling II
DESN1133Game Art and Architecture II
DESN2016Level Design II
DESN2011Texturing and Shading II
DESN2017Studio Lab 4
GHUM1089Sequential Arts

YEAR 3

SEMESTER 5

 
CodeCourse name
DESN30143D Sculpting I
DESN3016Organic Modelling I
DESN3018Technical Art for Game Engines 1
DESN3020Cinematics I
DESN3010Studio Lab 5
DESN3022Game Portfolio Design

SEMESTER 6

 
CodeCourse name
DESN30153D Sculpting II
DESN3017Organic Modelling II
DESN3024Technical Art for Game Engines 2
DESN3021Cinematics II
DESN3012Studio Lab 6
GNEDGeneral Education Elective

GAME ANIMATION SPECIALIZATION

YEAR 2

SEMESTER 3

 
CodeCourse name
DESN2019Body Mechanics 1
DESN2020Rigging I
DESN2014Level Design I
DESN1136Motion Capture 1
DESN2013Studio Lab 3
GNEDGeneral Education Elective

SEMESTER 4

 
CodeCourse name
DESN2022Body Mechanics 2
DESN2021Rigging II
DESN2016Level Design II
DESN1137Motion Capture 2
DESN2017Studio Lab 4
GHUM1089Sequential Arts

YEAR 3

SEMESTER 5

 
CodeCourse name
DESN3018Technical Art for Game Engines 1
DESN3029Character Animation 1
DESN3027Character Acting I
DESN3020Cinematics I
DESN3010Studio Lab 5
DESN3022Game Portfolio Design

SEMESTER 6

 
CodeCourse name
DESN3024Technical Art for Game Engines 2
DESN3030Character Animation 2
DESN3028Character Acting II
DESN3021Cinematics II
DESN3012Studio Lab 6
GNEDGeneral Education Elective

Detailed course outlines

General Education Electives

Career & Postgraduate Study Opportunities

Your Career

Graduates of this program will have acquired the necessary skills to be employed in various game and digital media studios, with careers in:

  • character art
  • 2D environment art
  • 3D environment art
  • 3D modelling
  • 3D animation
  • character modelling
  • level design
  • cinematic animation
  • special effects
  • texture design
  • user interface design
  • quality assurance

Future Study Options

Graduates may be eligible for admission into George Brown postgraduate programs. Students who successfully complete this program with a grade point average of 3.0 or higher may be eligible for direct admission into the Game Design program.

Tuition and Fees

Domestic Tuition

$9,484.00 *

Additional Costs

* Amounts listed are the total of tuition, materials (non-refundable), student service and ancillary fees for the first two semesters of programs starting in Fall 2018. Fees are subject to change for programs starting in Fall 2019 and at later dates.

International students: Visit the International Fees and Related Costs page for more information.

International Students

Visit the International Fees and Related Costs page for more information. 

Financial Assistance

This program is approved for OSAP funding, provided the applicant meets OSAP eligibility criteria.

Disclaimer: The information contained in this website is subject to change without notice. It should not be viewed as a representation, offer or warranty. Students are responsible for verifying George Brown College fee requirements.

How to Qualify and Apply

Admission Requirements

Applicants are selected on the basis of their academic achievement, including the required courses, and any other selection criteria outlined below.

* Qualified applicants will be invited to complete the application questionnaire and submit a portfolio electronically. Details on the application questionnaire and portfolio requirements will be communicated at a later date to qualified applicants, as part of the review process.

** Mature Student status (19 years of age or older and no OSSD)

Please note that George Brown is committed to ensuring that applicants will succeed in their program of choice and meeting the minimum requirements does not guarantee admission to the program. Applicants may be required to have grades higher than the minimum requirements stated.

Course Exemptions

College or university credits may qualify you for course exemptions. Please visit georgebrown.ca/transferguide for more information.

International Students

Visit the International Admissions page for more information.

International Students

Visit the International Admissions page for more information regarding country specific admission requirements.  

How to Apply

Apply To

Domestic students should apply through Ontario Colleges

International Students

Visit the How to Apply page for more information on how and when to apply. 

International students should apply through the George Brown College Online Application System.

Student Success

David Kolodko, 2017 Graduate

“At George Brown my professors were all people who worked, or are still working, in the industry allowing me to learn about it in its current form. Even now, working in the industry myself, some of the professors I had are now my coworkers. They taught me all the aspects of the development pipeline on top of my specialization helping me work comfortably between departments in the studio. Most importantly, I not only learned the software I need but learned how to learn, enabling me to quickly adapt to all sorts of complex and proprietary software and engines.”

Alexandra Kornilova, 2016 Graduate

“I grew up gaming. It's always been a huge part of my life, and I knew this was where I would end up eventually. The instructors at George Brown are all industry veterans and have a ton of experience. They keep up with the latest game technology. In fact, I'm working with one of my professors at Ubisoft right now."

Read more about Alexandra’s journey here.

Contact Us

School of Design

Phone: 416-415-5000, ext. 3129

Email: game@georgebrown.ca

For more information about George Brown College, you may also call the Contact Centre at 416-415-2000 (TTY 1-877-515-5559) or long distance 1-800-265-2002.

International Students

Contact one of our international recruitment representatives specializing by country of origin by either booking a virtual meeting or submitting an inquiry. For more information visit the International Contact Us page

Visit Our Campus

This program is part of our School of Design, located at our Waterfront Campus at 3 Lower Jarvis St.

Come and have your questions answered. Learn about the program content and career options, meet your friendly professors and staff, and experience what it is like to be in a George Brown College classroom at one of our information sessions. You can also book a tour of the campus or explore our virtual tour.

The new home of the School of Design

In 2019 the School of Design moved to the Daniels Waterfront—City of the Arts complex at our Waterfront Campus. This 103,000-square-foot facility houses our design programs and serves as a research hub. It also includes the following features:

  • Virtual and augmented reality lab
  • Usability and testing lab
  • Future Ways of Living lab
  • Peer Tutor lab
  • Digital Sandbox
  • Incubators
  • Prototyping and workshop spaces

Sign up and learn more about your options, our programs, and life at George Brown.