George Brown Polytechnic is located on the traditional territory of the Mississaugas of the Credit First Nation and other Indigenous peoples who have lived here over time. We are grateful to share this land as treaty people who learn, work and live in the community with each other.
Game - Art
Program Details
- Program Code: G119
- Credential: Ontario College Advanced Diploma
- Duration: 3 years (6 semesters)
- Method of Study: Full-time
- Starting Months: January, September
- Domestic Tuition: $9,039.00 *
- International Tuition: $23,825.00 **
Program Availability
| Semester | Domestic | International |
|---|---|---|
| Fall 2026 | Open | Open |
| Winter 2027 | Open | Open |
| Spring 2027 | Not Available | Not Available |
- PGWP Eligible: No
Program Description
Program Overview
Unlock your potential with our exciting three-year Game – Art advanced diploma program, designed to propel you into the vibrant world of video game art creation. Video games, as a leading form of artistic expression, demand a unique blend of talent, dedication and passion. Our rigorous curriculum, taught by experienced industry professionals and mentored by local game industry leaders, will equip you with the essential principles and techniques needed to excel in the field.
You'll develop games for a variety of purposes, from commercial to educational, gaining hands-on experience and insights that will set you apart in the competitive gaming industry. Join us and turn your passion for gaming into a thriving career.
Full Description
If you're passionate about art and gaming, our three-year Game – Art advanced diploma program is the perfect blend of your interests. Dive into this thrilling program where you'll enhance your two-dimensional and three-dimensional artistic skills through concept art, sprite and pixel art, modelling, texturing, animation, level design.
Experience the excitement of developing commercial-quality games in a simulated video game studio environment, collaborating with industry partners and game programmers. In your second year, you'll have the opportunity to specialize in either Game Modelling or Animation, tailoring your education to your career goals.
Before you graduate, you'll create a comprehensive portfolio/demo showcasing your creative work and specialized skills in game development. This will prepare you to step into an entry-level role in the game industry, ready to make your mark. Join us and transform your passion for art and gaming into a successful career.
Your Field Education Options
Students with approved portfolios are eligible for non-mandatory external field placements in semester 5 and/or semester 6.
General Computer Requirements
Recommended Windows Laptop Specifications
Processor: Intel i7 or better
RAM: 16GB or higher
Graphics Card: Dedicated Graphic Card (GeForce RTX 4060 Ti or better)
Audio/Video: Camera & Microphone
Career & Postgraduate Study Opportunities
Educational Pathways
Graduates may be eligible for admission into George Brown postgraduate programs. Students who successfully complete this program with a grade point average of 3.0 or higher may be eligible for direct admission into the Game Design program.
Alumni Impact
We are immensely proud of the contributions of our alumni in Toronto and around the globe.
From Michelin-starred restaurants to major construction, entertainment, community and financial organizations, our graduates are truly making an impact across a range of industries.
Latest alumni stories
Courses
G119 GAME ANIMATION Specialization
Semester 1
| Code | Course Name |
|---|---|
| COMM2000 | Communicating Across Contexts |
| DESN1037 | Drawing I |
| DESN1083 | Studio Lab 1 |
| DESN1084 | 2D Digital Art I |
| DESN1118 | Introduction to Modelling |
| DESN1130 | Interactive Prototyping 1 |
Semester 2
| Code | Course Name |
|---|---|
| DESN1038 | Drawing II |
| DESN1086 | Studio Lab 2 |
| DESN1119 | Introduction to Animation |
| DESN1131 | Interactive Prototyping 2 |
| DESN1189 | Ludology and Game History |
| DESN2015 | 2D Digital Art II |
Semester 3
| Code | Course Name |
|---|---|
| DESN1136 | Motion Capture 1 |
| DESN2013 | Studio Lab 3 |
| DESN2014 | Level Art I |
| DESN2019 | Body Mechanics 1 |
| DESN2020 | Rigging I |
| GNED | General Elective |
Semester 4
| Code | Course Name |
|---|---|
| DESN1137 | Motion Capture 2 |
| DESN2016 | Level Art II |
| DESN2017 | Studio Lab 4 |
| DESN2021 | Rigging II |
| DESN2022 | Body Mechanics 2 |
| GNED | General Elective |
Semester 5
| Code | Course Name |
|---|---|
| DESN3010 | Studio Lab 5 |
| DESN3018 | Tech'l Art for Game Engines 1 |
| DESN3020 | Cinematics I |
| DESN3022 | Game Portfolio Design |
| DESN3027 | Character Acting I |
| DESN3029 | Character Animation 1 |
Semester 6
| Code | Course Name |
|---|---|
| DESN3012 | Studio Lab 6 |
| DESN3021 | Cinematics II |
| DESN3024 | Tech'l Art for Game Engines 2 |
| DESN3028 | Character Acting II |
| DESN3030 | Character Animation 2 |
| GNED | General Elective |
G119 GAME MODELING Specialization
Semester 1
| Code | Course Name |
|---|
Semester 2
| Code | Course Name |
|---|
Semester 3
| Code | Course Name |
|---|---|
| DESN1132 | Game Art & Architecture I |
| DESN2010 | Texturing and Shading I |
| DESN2012 | Environment Modelling I |
| DESN2013 | Studio Lab 3 |
| DESN2014 | Level Art I |
| GNED | General Elective |
Semester 4
| Code | Course Name |
|---|---|
| DESN1133 | Game Art & Architecture II |
| DESN2011 | Texturing & Shading II |
| DESN2016 | Level Art II |
| DESN2017 | Studio Lab 4 |
| DESN2018 | Environmental Modelling II |
| GNED | General Elective |
Semester 5
| Code | Course Name |
|---|---|
| DESN3010 | Studio Lab 5 |
| DESN3014 | 3D Sculpting I |
| DESN3016 | Organic Modelling I |
| DESN3018 | Tech'l Art for Game Engines 1 |
| DESN3020 | Cinematics I |
| DESN3022 | Game Portfolio Design |
Semester 6
| Code | Course Name |
|---|---|
| DESN3012 | Studio Lab 6 |
| DESN3015 | 3D Sculpting II |
| DESN3017 | Organic Modelling II |
| DESN3021 | Cinematics II |
| DESN3024 | Tech'l Art for Game Engines 2 |
| GNED | General Elective |
Program Learning Outcomes
The graduate demonstrates the ability to:
- Analyze the differences in game genres in order to develop games that meet the needs of specific markets.
- Analyze the history of video games to compare various approaches to game development.
- Support the development of games by identifying and relating concepts from a range of industry roles – programming, design and art.
- Contribute as an individual and a member of a game development team to the effective completion of a game development project.
- Develop strategies for ongoing personal and professional development to enhance work performance in the games industry.
- Perform all work in compliance with relevant statutes, regulations, legislation, industry standards and codes of ethics.
- Develop pre-production and conceptual art for games and gaming through the selection and application of relevant design tools and drawing techniques
- Create original game assets to meet requirements outlined in game design documents and/or creative briefs
- Engage in original world-building and level design within a range of game engines to meet industry and marketplace requirements
- Generate user interface design in alignment with Game Design Documents to optimize both the aesthetics and function of gameplay
Tuition & Fees
Domestic Tuition
International Tuition
Additional Costs
* Amounts listed are the estimated total tuition, materials (non-refundable), student service and ancillary fees for the first two semesters of programs starting in Fall 2025. Fees are subject to change for programs starting in Fall 2026 and at later dates. This fee does not include books, which are to be purchased by the student separately.
** Amounts listed are the estimated total of tuition, materials, student service and ancillary fees for the first two semesters of programs starting in Fall 2026. Tuition fees are subject to board approval. Material, student service and ancillary fees are estimated based on prior years. All fees are subject to change without notice. This fee does not include books, which are to be purchased by the student separately.
The fees include a subscription to Adobe Creative Cloud, a Wacom Intuos Pro Medium Tablet, Digital Tutors subscription and a membership to IGDA.
International Students
Visit the International Fees and Related Costs page for more information.
Financial Assistance
Each year we award over $2 million dollars in scholarships, awards and bursaries to first-year students. Check out our financial aid web pages for ways to pay for college and the full list of available scholarships, awards and bursaries.
This program is approved for OSAP funding, provided the applicant meets OSAP eligibility criteria.
Admission Requirements
Applicants are selected on the basis of their academic achievement, including the required courses, and any other selection criteria outlined below.
- Ontario Secondary School Diploma or equivalent**
- grade 12 English (C or U)
** Mature Student Status (19 years of age or older and no OSSD)
Mature students may take the Admissions Assessment for English OR may consider upgrading to achieve the credit(s) needed in English.
Please note that George Brown is committed to ensuring that applicants will succeed in their program of choice and meeting the minimum requirements does not guarantee admission to the program. Applicants may be required to have grades higher than the minimum requirements stated.
Course Exemptions
College or university credits may qualify you for course exemptions. Please visit the Transfer Guide for more information.
Apply to
Domestic students should apply through Ontario Colleges.
International Students
Visit the International Admissions page for more information regarding country specific admission requirements.
How to Apply
Domestic students should apply through Ontario Colleges.
International Students
Visit the How to Apply page for more information on how and when to apply.
International students should apply through the George Brown Polytechnic Online Application System.
Contact Us
School of Design
Phone: 416-415-5000, ext. 3129
Email: design@georgebrown.ca
International Students
Contact one of our international recruitment representatives specializing by country of origin by either booking a virtual meeting or submitting an inquiry. For more information visit the International Contact Us page
Visit Our Campus
This program is part of our School of Design, located at our Waterfront Campus, at 3 Lower Jarvis St., Toronto, Ontario, Canada.
School of Design Building
The School of Design resides in a new 103,000-square-foot facility in the Daniels Waterfront – City of the Arts development. This state-of-the-art building supports academic programs and industry projects with features such as:
- virtual and augmented reality lab
- usability and testing lab
- Future Ways of Living lab
- peer tutor lab
- digital sandbox
- incubators
- prototyping and workshop spaces
- design and innovation showcase spaces
Come and have your questions answered, learn about the program content and career options, meet your friendly professors and staff and experience what it is like to be in a George Brown Polytechnic classroom at one of our information sessions. You can also book a campus tour or explore our virtual tour.
Program Description
Program Overview
Unlock your potential with our exciting three-year Game – Art advanced diploma program, designed to propel you into the vibrant world of video game art creation. Video games, as a leading form of artistic expression, demand a unique blend of talent, dedication and passion. Our rigorous curriculum, taught by experienced industry professionals and mentored by local game industry leaders, will equip you with the essential principles and techniques needed to excel in the field.
You'll develop games for a variety of purposes, from commercial to educational, gaining hands-on experience and insights that will set you apart in the competitive gaming industry. Join us and turn your passion for gaming into a thriving career.
Full Description
If you're passionate about art and gaming, our three-year Game – Art advanced diploma program is the perfect blend of your interests. Dive into this thrilling program where you'll enhance your two-dimensional and three-dimensional artistic skills through concept art, sprite and pixel art, modelling, texturing, animation, level design.
Experience the excitement of developing commercial-quality games in a simulated video game studio environment, collaborating with industry partners and game programmers. In your second year, you'll have the opportunity to specialize in either Game Modelling or Animation, tailoring your education to your career goals.
Before you graduate, you'll create a comprehensive portfolio/demo showcasing your creative work and specialized skills in game development. This will prepare you to step into an entry-level role in the game industry, ready to make your mark. Join us and transform your passion for art and gaming into a successful career.
Your Field Education Options
Students with approved portfolios are eligible for non-mandatory external field placements in semester 5 and/or semester 6.
General Computer Requirements
Recommended Windows Laptop Specifications
Processor: Intel i7 or better
RAM: 16GB or higher
Graphics Card: Dedicated Graphic Card (GeForce RTX 4060 Ti or better)
Audio/Video: Camera & Microphone
Career & Postgraduate Study Opportunities
Educational Pathways
Graduates may be eligible for admission into George Brown postgraduate programs. Students who successfully complete this program with a grade point average of 3.0 or higher may be eligible for direct admission into the Game Design program.
Alumni Impact
We are immensely proud of the contributions of our alumni in Toronto and around the globe.
From Michelin-starred restaurants to major construction, entertainment, community and financial organizations, our graduates are truly making an impact across a range of industries.
Latest alumni stories
Courses
G119 GAME ANIMATION Specialization
Semester 1
| Code | Course Name |
|---|---|
| COMM2000 | Communicating Across Contexts |
| DESN1037 | Drawing I |
| DESN1083 | Studio Lab 1 |
| DESN1084 | 2D Digital Art I |
| DESN1118 | Introduction to Modelling |
| DESN1130 | Interactive Prototyping 1 |
Semester 2
| Code | Course Name |
|---|---|
| DESN1038 | Drawing II |
| DESN1086 | Studio Lab 2 |
| DESN1119 | Introduction to Animation |
| DESN1131 | Interactive Prototyping 2 |
| DESN1189 | Ludology and Game History |
| DESN2015 | 2D Digital Art II |
Semester 3
| Code | Course Name |
|---|---|
| DESN1136 | Motion Capture 1 |
| DESN2013 | Studio Lab 3 |
| DESN2014 | Level Art I |
| DESN2019 | Body Mechanics 1 |
| DESN2020 | Rigging I |
| GNED | General Elective |
Semester 4
| Code | Course Name |
|---|---|
| DESN1137 | Motion Capture 2 |
| DESN2016 | Level Art II |
| DESN2017 | Studio Lab 4 |
| DESN2021 | Rigging II |
| DESN2022 | Body Mechanics 2 |
| GNED | General Elective |
Semester 5
| Code | Course Name |
|---|---|
| DESN3010 | Studio Lab 5 |
| DESN3018 | Tech'l Art for Game Engines 1 |
| DESN3020 | Cinematics I |
| DESN3022 | Game Portfolio Design |
| DESN3027 | Character Acting I |
| DESN3029 | Character Animation 1 |
Semester 6
| Code | Course Name |
|---|---|
| DESN3012 | Studio Lab 6 |
| DESN3021 | Cinematics II |
| DESN3024 | Tech'l Art for Game Engines 2 |
| DESN3028 | Character Acting II |
| DESN3030 | Character Animation 2 |
| GNED | General Elective |
G119 GAME MODELING Specialization
Semester 1
| Code | Course Name |
|---|
Semester 2
| Code | Course Name |
|---|
Semester 3
| Code | Course Name |
|---|---|
| DESN1132 | Game Art & Architecture I |
| DESN2010 | Texturing and Shading I |
| DESN2012 | Environment Modelling I |
| DESN2013 | Studio Lab 3 |
| DESN2014 | Level Art I |
| GNED | General Elective |
Semester 4
| Code | Course Name |
|---|---|
| DESN1133 | Game Art & Architecture II |
| DESN2011 | Texturing & Shading II |
| DESN2016 | Level Art II |
| DESN2017 | Studio Lab 4 |
| DESN2018 | Environmental Modelling II |
| GNED | General Elective |
Semester 5
| Code | Course Name |
|---|---|
| DESN3010 | Studio Lab 5 |
| DESN3014 | 3D Sculpting I |
| DESN3016 | Organic Modelling I |
| DESN3018 | Tech'l Art for Game Engines 1 |
| DESN3020 | Cinematics I |
| DESN3022 | Game Portfolio Design |
Semester 6
| Code | Course Name |
|---|---|
| DESN3012 | Studio Lab 6 |
| DESN3015 | 3D Sculpting II |
| DESN3017 | Organic Modelling II |
| DESN3021 | Cinematics II |
| DESN3024 | Tech'l Art for Game Engines 2 |
| GNED | General Elective |
Tuition & Fees
Domestic Tuition
International Tuition
Additional Costs
* Amounts listed are the estimated total tuition, materials (non-refundable), student service and ancillary fees for the first two semesters of programs starting in Fall 2025. Fees are subject to change for programs starting in Fall 2026 and at later dates. This fee does not include books, which are to be purchased by the student separately.
** Amounts listed are the estimated total of tuition, materials, student service and ancillary fees for the first two semesters of programs starting in Fall 2026. Tuition fees are subject to board approval. Material, student service and ancillary fees are estimated based on prior years. All fees are subject to change without notice. This fee does not include books, which are to be purchased by the student separately.
The fees include a subscription to Adobe Creative Cloud, a Wacom Intuos Pro Medium Tablet, Digital Tutors subscription and a membership to IGDA.
International Students
Visit the International Fees and Related Costs page for more information.
Financial Assistance
Each year we award over $2 million dollars in scholarships, awards and bursaries to first-year students. Check out our financial aid web pages for ways to pay for college and the full list of available scholarships, awards and bursaries.
This program is approved for OSAP funding, provided the applicant meets OSAP eligibility criteria.
Admission Requirements
Applicants are selected on the basis of their academic achievement, including the required courses, and any other selection criteria outlined below.
- Ontario Secondary School Diploma or equivalent**
- grade 12 English (C or U)
** Mature Student Status (19 years of age or older and no OSSD)
Mature students may take the Admissions Assessment for English OR may consider upgrading to achieve the credit(s) needed in English.
Please note that George Brown is committed to ensuring that applicants will succeed in their program of choice and meeting the minimum requirements does not guarantee admission to the program. Applicants may be required to have grades higher than the minimum requirements stated.
Course Exemptions
College or university credits may qualify you for course exemptions. Please visit the Transfer Guide for more information.
Apply to
Domestic students should apply through Ontario Colleges.
International Students
Visit the International Admissions page for more information regarding country specific admission requirements.
How to Apply
Domestic students should apply through Ontario Colleges.
International Students
Visit the How to Apply page for more information on how and when to apply.
International students should apply through the George Brown Polytechnic Online Application System.
Program Learning Outcomes
The graduate demonstrates the ability to:
- Analyze the differences in game genres in order to develop games that meet the needs of specific markets.
- Analyze the history of video games to compare various approaches to game development.
- Support the development of games by identifying and relating concepts from a range of industry roles – programming, design and art.
- Contribute as an individual and a member of a game development team to the effective completion of a game development project.
- Develop strategies for ongoing personal and professional development to enhance work performance in the games industry.
- Perform all work in compliance with relevant statutes, regulations, legislation, industry standards and codes of ethics.
- Develop pre-production and conceptual art for games and gaming through the selection and application of relevant design tools and drawing techniques
- Create original game assets to meet requirements outlined in game design documents and/or creative briefs
- Engage in original world-building and level design within a range of game engines to meet industry and marketplace requirements
- Generate user interface design in alignment with Game Design Documents to optimize both the aesthetics and function of gameplay
Contact Us
School of Design
Phone: 416-415-5000, ext. 3129
Email: design@georgebrown.ca
International Students
Contact one of our international recruitment representatives specializing by country of origin by either booking a virtual meeting or submitting an inquiry. For more information visit the International Contact Us page
Visit Our Campus
This program is part of our School of Design, located at our Waterfront Campus, at 3 Lower Jarvis St., Toronto, Ontario, Canada.
School of Design Building
The School of Design resides in a new 103,000-square-foot facility in the Daniels Waterfront – City of the Arts development. This state-of-the-art building supports academic programs and industry projects with features such as:
- virtual and augmented reality lab
- usability and testing lab
- Future Ways of Living lab
- peer tutor lab
- digital sandbox
- incubators
- prototyping and workshop spaces
- design and innovation showcase spaces
Come and have your questions answered, learn about the program content and career options, meet your friendly professors and staff and experience what it is like to be in a George Brown Polytechnic classroom at one of our information sessions. You can also book a campus tour or explore our virtual tour.

Visit Waterfront Campus
Book campus tourVisit Waterfront Campus
Our Virtual Tour showcases the following areas:
- Campus Facilities
- Student Services
- Applied Learning Environments
- Labs & Classrooms
Game – Art
Program Details
- Program Code: G119
- Credential: Ontario College Advanced Diploma
- Duration: 3 years (6 semesters)
- Method of Study: Full-time
- Starting Months: January, September
- Domestic Tuition: $9,083.00 *
- International Tuition: $23,225.00 **
- Spring 2026 Delivery: Semester 2: On Campus
Program Availability
| Semester | Domestic | International |
|---|---|---|
| Fall 2025 | Closed | Closed |
| Winter 2026 | Closed | Closed |
| Spring 2026 | Not Available | Not Available |
- PGWP Eligible: No
Program Description
Program Overview
Unlock your potential with our exciting three-year Game – Art advanced diploma program, designed to propel you into the vibrant world of video game art creation. Video games, as a leading form of artistic expression, demand a unique blend of talent, dedication and passion. Our rigorous curriculum, taught by experienced industry professionals and mentored by local game industry leaders, will equip you with the essential principles and techniques needed to excel in the field.
You'll develop games for a variety of purposes, from commercial to educational, gaining hands-on experience and insights that will set you apart in the competitive gaming industry. Join us and turn your passion for gaming into a thriving career.
Full Description
If you're passionate about art and gaming, our three-year Game – Art advanced diploma program is the perfect blend of your interests. Dive into this thrilling program where you'll enhance your two-dimensional and three-dimensional artistic skills through concept art, sprite and pixel art, modelling, texturing, animation, level design.
Experience the excitement of developing commercial-quality games in a simulated video game studio environment, collaborating with industry partners and game programmers. In your second year, you'll have the opportunity to specialize in either Game Modelling or Animation, tailoring your education to your career goals.
Before you graduate, you'll create a comprehensive portfolio/demo showcasing your creative work and specialized skills in game development. This will prepare you to step into an entry-level role in the game industry, ready to make your mark. Join us and transform your passion for art and gaming into a successful career.
Your Field Education Options
Students with approved portfolios are eligible for non-mandatory external field placements in semester 5 and/or semester 6.
General Computer Requirements
Recommended Windows Laptop Specifications
Processor: Intel i7 or better
RAM: 16GB or higher
Graphics Card: Dedicated Graphic Card (GeForce RTX 4060 Ti or better)
Audio/Video: Camera & Microphone
Career & Postgraduate Study Opportunities
Educational Pathways
Graduates may be eligible for admission into George Brown postgraduate programs. Students who successfully complete this program with a grade point average of 3.0 or higher may be eligible for direct admission into the Game Design program.
Alumni Impact
We are immensely proud of the contributions of our alumni in Toronto and around the globe.
From Michelin-starred restaurants to major construction, entertainment, community and financial organizations, our graduates are truly making an impact across a range of industries.
Latest alumni stories
Courses
G119 GAME ANIMATION Specialization
Semester 1
| Code | Course Name |
|---|---|
| COMM2000 | Communicating Across Contexts |
| DESN1037 | Drawing I |
| DESN1083 | Studio Lab 1 |
| DESN1084 | 2D Digital Art I |
| DESN1118 | Introduction to Modelling |
| DESN1130 | Interactive Prototyping 1 |
Semester 2
| Code | Course Name |
|---|---|
| DESN1038 | Drawing II |
| DESN1086 | Studio Lab 2 |
| DESN1119 | Introduction to Animation |
| DESN1131 | Interactive Prototyping 2 |
| DESN1189 | Ludology and Game History |
| DESN2015 | 2D Digital Art II |
Semester 3
| Code | Course Name |
|---|---|
| DESN1136 | Motion Capture 1 |
| DESN2013 | Studio Lab 3 |
| DESN2014 | Level Art I |
| DESN2019 | Body Mechanics 1 |
| DESN2020 | Rigging I |
| GNED | General Elective |
Semester 4
| Code | Course Name |
|---|---|
| DESN1137 | Motion Capture 2 |
| DESN2016 | Level Art II |
| DESN2017 | Studio Lab 4 |
| DESN2021 | Rigging II |
| DESN2022 | Body Mechanics 2 |
| GNED | General Elective |
Semester 5
| Code | Course Name |
|---|---|
| DESN3010 | Studio Lab 5 |
| DESN3018 | Tech'l Art for Game Engines 1 |
| DESN3020 | Cinematics I |
| DESN3022 | Game Portfolio Design |
| DESN3027 | Character Acting I |
| DESN3029 | Character Animation 1 |
Semester 6
| Code | Course Name |
|---|---|
| DESN3012 | Studio Lab 6 |
| DESN3021 | Cinematics II |
| DESN3024 | Tech'l Art for Game Engines 2 |
| DESN3028 | Character Acting II |
| DESN3030 | Character Animation 2 |
| GNED | General Elective |
G119 GAME MODELING Specialization
Semester 1
| Code | Course Name |
|---|
Semester 2
| Code | Course Name |
|---|
Semester 3
| Code | Course Name |
|---|---|
| DESN1132 | Game Art & Architecture I |
| DESN2010 | Texturing and Shading I |
| DESN2012 | Environment Modelling I |
| DESN2013 | Studio Lab 3 |
| DESN2014 | Level Art I |
| GNED | General Elective |
Semester 4
| Code | Course Name |
|---|---|
| DESN1133 | Game Art & Architecture II |
| DESN2011 | Texturing & Shading II |
| DESN2016 | Level Art II |
| DESN2017 | Studio Lab 4 |
| DESN2018 | Environmental Modelling II |
| GNED | General Elective |
Semester 5
| Code | Course Name |
|---|---|
| DESN3010 | Studio Lab 5 |
| DESN3014 | 3D Sculpting I |
| DESN3016 | Organic Modelling I |
| DESN3018 | Tech'l Art for Game Engines 1 |
| DESN3020 | Cinematics I |
| DESN3022 | Game Portfolio Design |
Semester 6
| Code | Course Name |
|---|---|
| DESN3012 | Studio Lab 6 |
| DESN3015 | 3D Sculpting II |
| DESN3017 | Organic Modelling II |
| DESN3021 | Cinematics II |
| DESN3024 | Tech'l Art for Game Engines 2 |
| GNED | General Elective |
Program Learning Outcomes
The graduate demonstrates the ability to:
- Analyze the differences in game genres in order to develop games that meet the needs of specific markets.
- Analyze the history of video games to compare various approaches to game development.
- Support the development of games by identifying and relating concepts from a range of industry roles – programming, design and art.
- Contribute as an individual and a member of a game development team to the effective completion of a game development project.
- Develop strategies for ongoing personal and professional development to enhance work performance in the games industry.
- Perform all work in compliance with relevant statutes, regulations, legislation, industry standards and codes of ethics.
- Develop pre-production and conceptual art for games and gaming through the selection and application of relevant design tools and drawing techniques
- Create original game assets to meet requirements outlined in game design documents and/or creative briefs
- Engage in original world-building and level design within a range of game engines to meet industry and marketplace requirements
- Generate user interface design in alignment with Game Design Documents to optimize both the aesthetics and function of gameplay
Tuition & Fees
Domestic Tuition
International Tuition
Additional Costs
* Amounts listed are the estimated total tuition, materials (non-refundable), student service and ancillary fees for the first two semesters of programs starting in Fall 2024. Fees are subject to change for programs starting in Fall 2025 and at later dates. This fee does not include books, which are to be purchased by the student separately.
** Amounts listed are the estimated total of tuition, materials, student service and ancillary fees for the first two semesters of programs starting in Fall 2025. Tuition fees are subject to board approval. Material, student service and ancillary fees are estimated based on prior years. All fees are subject to change without notice. This fee does not include books, which are to be purchased by the student separately.
The fees include a subscription to Adobe Creative Cloud, a Wacom Intuos Pro Medium Tablet, Digital Tutors subscription and a membership to IGDA.
International Students
Visit the International Fees and Related Costs page for more information.
Financial Assistance
Each year we award over $2 million dollars in scholarships, awards and bursaries to first-year students. Check out our financial aid web pages for ways to pay for college and the full list of available scholarships, awards and bursaries.
This program is approved for OSAP funding, provided the applicant meets OSAP eligibility criteria.
Admission Requirements
Applicants are selected on the basis of their academic achievement, including the required courses, and any other selection criteria outlined below.
- Ontario Secondary School Diploma or equivalent**
- grade 12 English (C or U)
** Mature Student Status (19 years of age or older and no OSSD)
Mature students may take the Admissions Assessment for English OR may consider upgrading to achieve the credit(s) needed in English.
Please note that George Brown is committed to ensuring that applicants will succeed in their program of choice and meeting the minimum requirements does not guarantee admission to the program. Applicants may be required to have grades higher than the minimum requirements stated.
Course Exemptions
College or university credits may qualify you for course exemptions. Please visit the Transfer Guide for more information.
Apply to
Domestic students should apply through Ontario Colleges.
International Students
Visit the International Admissions page for more information regarding country specific admission requirements.
How to Apply
Domestic students should apply through Ontario Colleges.
International Students
Visit the How to Apply page for more information on how and when to apply.
International students should apply through the George Brown Polytechnic Online Application System.
Contact Us
School of Design
Phone: 416-415-5000, ext. 3129
Email: design@georgebrown.ca
International Students
Contact one of our international recruitment representatives specializing by country of origin by either booking a virtual meeting or submitting an inquiry. For more information visit the International Contact Us page
Visit Our Campus
This program is part of our School of Design, located at our Waterfront Campus, at 3 Lower Jarvis St., Toronto, Ontario, Canada.
School of Design Building
The School of Design resides in a new 103,000-square-foot facility in the Daniels Waterfront – City of the Arts development. This state-of-the-art building supports academic programs and industry projects with features such as:
- virtual and augmented reality lab
- usability and testing lab
- Future Ways of Living lab
- peer tutor lab
- digital sandbox
- incubators
- prototyping and workshop spaces
- design and innovation showcase spaces
Come and have your questions answered, learn about the program content and career options, meet your friendly professors and staff and experience what it is like to be in a George Brown Polytechnic classroom at one of our information sessions. You can also book a campus tour or explore our virtual tour.
Program Description
Program Overview
Unlock your potential with our exciting three-year Game – Art advanced diploma program, designed to propel you into the vibrant world of video game art creation. Video games, as a leading form of artistic expression, demand a unique blend of talent, dedication and passion. Our rigorous curriculum, taught by experienced industry professionals and mentored by local game industry leaders, will equip you with the essential principles and techniques needed to excel in the field.
You'll develop games for a variety of purposes, from commercial to educational, gaining hands-on experience and insights that will set you apart in the competitive gaming industry. Join us and turn your passion for gaming into a thriving career.
Full Description
If you're passionate about art and gaming, our three-year Game – Art advanced diploma program is the perfect blend of your interests. Dive into this thrilling program where you'll enhance your two-dimensional and three-dimensional artistic skills through concept art, sprite and pixel art, modelling, texturing, animation, level design.
Experience the excitement of developing commercial-quality games in a simulated video game studio environment, collaborating with industry partners and game programmers. In your second year, you'll have the opportunity to specialize in either Game Modelling or Animation, tailoring your education to your career goals.
Before you graduate, you'll create a comprehensive portfolio/demo showcasing your creative work and specialized skills in game development. This will prepare you to step into an entry-level role in the game industry, ready to make your mark. Join us and transform your passion for art and gaming into a successful career.
Your Field Education Options
Students with approved portfolios are eligible for non-mandatory external field placements in semester 5 and/or semester 6.
General Computer Requirements
Recommended Windows Laptop Specifications
Processor: Intel i7 or better
RAM: 16GB or higher
Graphics Card: Dedicated Graphic Card (GeForce RTX 4060 Ti or better)
Audio/Video: Camera & Microphone
Career & Postgraduate Study Opportunities
Educational Pathways
Graduates may be eligible for admission into George Brown postgraduate programs. Students who successfully complete this program with a grade point average of 3.0 or higher may be eligible for direct admission into the Game Design program.
Alumni Impact
We are immensely proud of the contributions of our alumni in Toronto and around the globe.
From Michelin-starred restaurants to major construction, entertainment, community and financial organizations, our graduates are truly making an impact across a range of industries.
Latest alumni stories
Courses
G119 GAME ANIMATION Specialization
Semester 1
| Code | Course Name |
|---|---|
| COMM2000 | Communicating Across Contexts |
| DESN1037 | Drawing I |
| DESN1083 | Studio Lab 1 |
| DESN1084 | 2D Digital Art I |
| DESN1118 | Introduction to Modelling |
| DESN1130 | Interactive Prototyping 1 |
Semester 2
| Code | Course Name |
|---|---|
| DESN1038 | Drawing II |
| DESN1086 | Studio Lab 2 |
| DESN1119 | Introduction to Animation |
| DESN1131 | Interactive Prototyping 2 |
| DESN1189 | Ludology and Game History |
| DESN2015 | 2D Digital Art II |
Semester 3
| Code | Course Name |
|---|---|
| DESN1136 | Motion Capture 1 |
| DESN2013 | Studio Lab 3 |
| DESN2014 | Level Art I |
| DESN2019 | Body Mechanics 1 |
| DESN2020 | Rigging I |
| GNED | General Elective |
Semester 4
| Code | Course Name |
|---|---|
| DESN1137 | Motion Capture 2 |
| DESN2016 | Level Art II |
| DESN2017 | Studio Lab 4 |
| DESN2021 | Rigging II |
| DESN2022 | Body Mechanics 2 |
| GNED | General Elective |
Semester 5
| Code | Course Name |
|---|---|
| DESN3010 | Studio Lab 5 |
| DESN3018 | Tech'l Art for Game Engines 1 |
| DESN3020 | Cinematics I |
| DESN3022 | Game Portfolio Design |
| DESN3027 | Character Acting I |
| DESN3029 | Character Animation 1 |
Semester 6
| Code | Course Name |
|---|---|
| DESN3012 | Studio Lab 6 |
| DESN3021 | Cinematics II |
| DESN3024 | Tech'l Art for Game Engines 2 |
| DESN3028 | Character Acting II |
| DESN3030 | Character Animation 2 |
| GNED | General Elective |
G119 GAME MODELING Specialization
Semester 1
| Code | Course Name |
|---|
Semester 2
| Code | Course Name |
|---|
Semester 3
| Code | Course Name |
|---|---|
| DESN1132 | Game Art & Architecture I |
| DESN2010 | Texturing and Shading I |
| DESN2012 | Environment Modelling I |
| DESN2013 | Studio Lab 3 |
| DESN2014 | Level Art I |
| GNED | General Elective |
Semester 4
| Code | Course Name |
|---|---|
| DESN1133 | Game Art & Architecture II |
| DESN2011 | Texturing & Shading II |
| DESN2016 | Level Art II |
| DESN2017 | Studio Lab 4 |
| DESN2018 | Environmental Modelling II |
| GNED | General Elective |
Semester 5
| Code | Course Name |
|---|---|
| DESN3010 | Studio Lab 5 |
| DESN3014 | 3D Sculpting I |
| DESN3016 | Organic Modelling I |
| DESN3018 | Tech'l Art for Game Engines 1 |
| DESN3020 | Cinematics I |
| DESN3022 | Game Portfolio Design |
Semester 6
| Code | Course Name |
|---|---|
| DESN3012 | Studio Lab 6 |
| DESN3015 | 3D Sculpting II |
| DESN3017 | Organic Modelling II |
| DESN3021 | Cinematics II |
| DESN3024 | Tech'l Art for Game Engines 2 |
| GNED | General Elective |
Tuition & Fees
Domestic Tuition
International Tuition
Additional Costs
* Amounts listed are the estimated total tuition, materials (non-refundable), student service and ancillary fees for the first two semesters of programs starting in Fall 2024. Fees are subject to change for programs starting in Fall 2025 and at later dates. This fee does not include books, which are to be purchased by the student separately.
** Amounts listed are the estimated total of tuition, materials, student service and ancillary fees for the first two semesters of programs starting in Fall 2025. Tuition fees are subject to board approval. Material, student service and ancillary fees are estimated based on prior years. All fees are subject to change without notice. This fee does not include books, which are to be purchased by the student separately.
The fees include a subscription to Adobe Creative Cloud, a Wacom Intuos Pro Medium Tablet, Digital Tutors subscription and a membership to IGDA.
International Students
Visit the International Fees and Related Costs page for more information.
Financial Assistance
Each year we award over $2 million dollars in scholarships, awards and bursaries to first-year students. Check out our financial aid web pages for ways to pay for college and the full list of available scholarships, awards and bursaries.
This program is approved for OSAP funding, provided the applicant meets OSAP eligibility criteria.
Admission Requirements
Applicants are selected on the basis of their academic achievement, including the required courses, and any other selection criteria outlined below.
- Ontario Secondary School Diploma or equivalent**
- grade 12 English (C or U)
** Mature Student Status (19 years of age or older and no OSSD)
Mature students may take the Admissions Assessment for English OR may consider upgrading to achieve the credit(s) needed in English.
Please note that George Brown is committed to ensuring that applicants will succeed in their program of choice and meeting the minimum requirements does not guarantee admission to the program. Applicants may be required to have grades higher than the minimum requirements stated.
Course Exemptions
College or university credits may qualify you for course exemptions. Please visit the Transfer Guide for more information.
Apply to
Domestic students should apply through Ontario Colleges.
International Students
Visit the International Admissions page for more information regarding country specific admission requirements.
How to Apply
Domestic students should apply through Ontario Colleges.
International Students
Visit the How to Apply page for more information on how and when to apply.
International students should apply through the George Brown Polytechnic Online Application System.
Program Learning Outcomes
The graduate demonstrates the ability to:
- Analyze the differences in game genres in order to develop games that meet the needs of specific markets.
- Analyze the history of video games to compare various approaches to game development.
- Support the development of games by identifying and relating concepts from a range of industry roles – programming, design and art.
- Contribute as an individual and a member of a game development team to the effective completion of a game development project.
- Develop strategies for ongoing personal and professional development to enhance work performance in the games industry.
- Perform all work in compliance with relevant statutes, regulations, legislation, industry standards and codes of ethics.
- Develop pre-production and conceptual art for games and gaming through the selection and application of relevant design tools and drawing techniques
- Create original game assets to meet requirements outlined in game design documents and/or creative briefs
- Engage in original world-building and level design within a range of game engines to meet industry and marketplace requirements
- Generate user interface design in alignment with Game Design Documents to optimize both the aesthetics and function of gameplay
Contact Us
School of Design
Phone: 416-415-5000, ext. 3129
Email: design@georgebrown.ca
International Students
Contact one of our international recruitment representatives specializing by country of origin by either booking a virtual meeting or submitting an inquiry. For more information visit the International Contact Us page
Visit Our Campus
This program is part of our School of Design, located at our Waterfront Campus, at 3 Lower Jarvis St., Toronto, Ontario, Canada.
School of Design Building
The School of Design resides in a new 103,000-square-foot facility in the Daniels Waterfront – City of the Arts development. This state-of-the-art building supports academic programs and industry projects with features such as:
- virtual and augmented reality lab
- usability and testing lab
- Future Ways of Living lab
- peer tutor lab
- digital sandbox
- incubators
- prototyping and workshop spaces
- design and innovation showcase spaces
Come and have your questions answered, learn about the program content and career options, meet your friendly professors and staff and experience what it is like to be in a George Brown Polytechnic classroom at one of our information sessions. You can also book a campus tour or explore our virtual tour.

Visit Waterfront Campus
Book campus tourVisit Waterfront Campus
Our Virtual Tour showcases the following areas:
- Campus Facilities
- Student Services
- Applied Learning Environments
- Labs & Classrooms

