Concept art is the most crucial stage in conceptualizing and driving the production process of video, games and film. Through a rigorous program of study, the 12-month graduate certificate in Concept Art for Entertainment at George Brown College in Toronto will expand artists’ techniques and creativity, to transform written ideas into visual experiences.

Overview

Program name
Concept Art for Entertainment
Code
G407
Location
Duration
1 year (3 semesters)
Starting month
September
Credential
Ontario College Graduate Certificate
Method of study
FT

Year of Study

Select a year to view.

Compare Programs

75161930183

Program Availability

Domestic students
Sept. 2019 Open
Jan. 2020 N/A
May 2020 N/A
International students
Sept. 2019 Open
Jan. 2020 N/A
May 2020 N/A

Full Description

Concept Design by Paul Leli - image of a fighter-style space craft

Image by faculty member Paul Leli.

The Concept Art for Entertainment program will train students to meet industry demand for concept artists and fine artists with a focus in entertainment fields. Strategically designed to provide specialized skills for graduates of Game - Art, Interaction Design and Graphic Design, the intensive curriculum emphasizes the development of artistic and direction techniques relevant to the industry, namely concept art production and visual conceptualization, in real-world scenarios.

Students will become proficient with production processes, defining art styles and drawing techniques by interpreting stories, character profiles and design documentation. Throughout their time in the program, students will assemble a personal portfolio, while designing and directing the art production for games and film. This experience will provide graduates with the necessary professional practices to enter the workforce or become entrepreneurs.

Program Standards and Learning Outcomes

The graduate has reliably demonstrated the ability to:

  1. Propose artistic solutions to abstract design challenges according to project requirements and constraints.
  2. Produce conceptualized art in a format that meets the needs of identified audiences and clients.
  3. Select appropriate tools and software for the creation of conceptualized artwork.
  4. Produce a portfolio showcasing a combination of diverse artistic styles that reflect conceptualized art standards.
  5. Plan and create conceptualized artwork for digital media.
  6. Apply effective entrepreneurial and business practices and project management skills to the profession of independent and/or company conceptual artist.
  7. Contribute to and lead multi-disciplinary project teams to complete complex projects.
  8. Select appropriate marketable concept art for public release.

Required Courses

SEMESTER 1

semester courses
CodeCourse Name
CART1001Visual Style and Presentation I
CART1002Digital Painting I
CART1003Surfaces and Materials I
CART1004Character Design I
CART1005Environment Design I
CART1006Production Process I
CART1007Production Project I

SEMESTER 2

semester courses
CodeCourse Name
CART1011Visual Style and Presentation II
CART1012Digital Painting II
CART1013Surfaces and Materials II
CART1014Character Design II
CART1015Environment Design II
CART1016Production Process II
CART1017Production Project II

SEMESTER 3

semester courses
CodeCourse Name
CART2010Studio Entrepreneurship
CART2020Experiential Thesis

The Industry

Concept art is an intense field that is highly competitive yet exceptionally rewarding. As the television and film industries shift in response to changing trends such as online access to traditionally aired content, the industry supplements its series and films with online and interactive content, which allows more opportunities and exposure.

Career Options

Concept artists are employable within multiple fields such as film, television, interactive storytelling, gaming and animation. Potential job titles include:

  • Concept Designer
  • Environment Designer
  • Storyboard Artist
  • Illustrator
  • 2D Artist
  • World Builder

Tuition

$12,423.00*

Additional Cost

* Amounts listed are the total of tuition, materials, student service and ancillary fees for the three semesters of programs starting in Fall 2018. Fees are subject to change for programs starting in Fall 2019 and at later dates.

International students: Visit the International Fees and Related Costs page for more information.

Admission Requirements

*Qualified applicants will be invited to complete the application questionnaire and submit a portfolio and resume electronically. Details on these supplementary requirements will be communicated at a later date to qualified applicants, as part of the review process. Qualified applicants may also be invited for an interview.

English Language Proficiency

Applicants with international transcripts who do not provide English proficiency test results must test at the College level in the George Brown College English assessment to be considered for admission.

Please visit georgebrown.ca/englishproficiency for more details

Course Exemptions

College or university credits may qualify you for course exemptions. Please visit georgebrown.ca/transferguide for more information.

International (Visa) Students

Visit the International Admissions page for more information.

Apply To

Success Stories

George Brown College Concept Art for Entertainment students made it to the semifinals of the 2018 Adobe Design Achievement Awards (ADAA). ADAA is a prestigious international digital media competition offering prizes and benefits that help launch a successful career. These year semifinalists are Julia Khobbakht, Jennifer Link, Zoe-Elise Blackbourn, Brittany Melo, Mauricio Parra, and Vanessa Lee.

See examples of the amazing works our students have produced:

Contact Us

School of Design

Phone: 416-415-5000, ext. 3129

Email: game@georgebrown.ca

Game Development Program Co-ordinator: Jean-Paul Amore, ext. 3427 or jamore@georgebrown.ca.

The School of Design is located at both 230 Richmond St. E. and 341 King St. E., Toronto, Ontario, Canada M5A 1L1.

For more information about George Brown College, you may also call the Contact Centre at 416-415-2000 (TTY 1-877-515-5559) or long distance 1-800-265-2002.

Visit Our Campus

This program is part of our School of Design, located at our St. James Campus, and is currently taught out of both 230 Richmond Street East and 341 King Street East, Toronto, Ontario, Canada BUT an exciting move is planned for January 2019 – see more below!

Come and have your questions answered. Learn about the program content and career options, meet your friendly professors and staff and experience what it is like to be in a George Brown College classroom at one of our information sessions. You can also book a tour of the campus or explore our virtual tour.

Future School of Design Building

In 2019, the School of Design will get a new home. George Brown College's Waterfront Campus is expanding to include an exciting new 103,000-square-foot facility in the Daniels Waterfront – City of the Arts development at 162 Queens Quay East that will house our School of Design programs and a research hub. This state-of-the-art building will support academic programs and industry projects, with features such as:

  • Virtual and augmented reality lab
  • Usability and testing lab
  • Future Ways of Living lab
  • Peer Tutor lab
  • Digital Sandbox
  • Incubators
  • Prototyping and workshop spaces

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    George Brown College is continually striving to improve its programs and their delivery. The information contained in this calendar is subject to change without notice. It should not be viewed as a representation, offer or warranty. Students are responsible for verifying George Brown College admission, graduation, and fee requirements as well as any requirements of outside institutions, industry associations, or other bodies that may award additional designations concurrently with, or after completion of, a George Brown College program.