George Brown Polytechnic is located on the traditional territory of the Mississaugas of the Credit First Nation and other Indigenous peoples who have lived here over time. We are grateful to share this land as treaty people who learn, work and live in the community with each other.
Animation - 3D for Extended Reality
Program Details
- Program Code: P113
- Credential: Ontario College Diploma
- Duration: 2 years (4 semesters)
- Method of Study: Full-time
- Starting Months: January
- Domestic Tuition: $7,347.00 *
- International Tuition: $23,500.00 **
- Fall 2026 Delivery: Semester 1: Not Available; Semester 3: On Campus
Program Availability
| Semester | Domestic | International |
|---|---|---|
| Fall 2026 | Not Available | Not Available |
| Winter 2027 | Open | Open |
| Spring 2027 | Not Available | Not Available |
- PGWP Eligible: No
Program Description
Program Overview
Prepare for an exciting career in digital production for film, television, online video and virtual platforms with the Animation – 3D for Extended Reality diploma program.
The School of Media is ranked as one of Canada’s best film schools by both CourseCompare and Degrees & Careers.
Full Description
Learn to develop content that harnesses the transformative impact of cutting-edge technologies, including LED walls and more, with the two-year Animation – 3D for Extended Reality (P113) program.
Develop expertise in industry best practices, pipelines, storytelling and storyboarding. In this diploma program, students gain knowledge and skills in 3D animation for film, television, digital video and virtual platforms by building a foundation in traditional digital animation and progressing seamlessly into virtual production creation, with an emphasis on content development for LED walls.
The program prepares graduates with the skills necessary to thrive in the animation industry as entry-level developers. Graduates will have gained the skills to craft compelling content using existing software and innovative methods and stay at the forefront of advancements in the field.
Program Specific Computer Requirements
You'll need to have access to a personal computer with the following minimum requirements:
- CPU: AMD Ryzen™ 7 5800X or Intel Equivalent
- Windows 10 Home
- GPU: GeForce RTX 3070 or AMD equivalent
- Memory: 32 GB or higher recommended
- Monitor: 1920 x 1080 or higher is recommended.
Career & Postgraduate Study Opportunities
Industry
The animation sector is anticipated to experience a compound annual growth rate of 4.8 per cent between 2020 and 2025. The surging need for animated content across diverse domains, including entertainment, advertising, education and gaming, is a pivotal catalyst for this expansion. Furthermore, the continuous evolution of technologies like virtual reality (VR) and augmented reality (AR) is poised to propel the animation industry even further. As an increasing number of studios embrace LED technology, the industry continually adjusts to innovative methods of giving vitality to both 2D and 3D animation.
Educational Pathways
Graduates of this program may also be interested in one of a few graduate certificate programs such as Visual Effects, Digital Design – Game Design, or Concept Art for Entertainment.
Alumni Impact
We are immensely proud of the contributions of our alumni in Toronto and around the globe.
From Michelin-starred restaurants to major construction, entertainment, community and financial organizations, our graduates are truly making an impact across a range of industries.
Courses
Semester 1
| Code | Course Name |
|---|---|
| ANIM1000 | 3D Design |
| ANIM1001 | Modelling |
| ANIM1002 | Principles of Animation |
| ANIM1003 | Textures and Shaders |
| ANIM1004 | Virtual Production Engine I |
| COMM2000 | Communicating Across Contexts |
Semester 2
| Code | Course Name |
|---|---|
| ANIM1011 | Lighting |
| ANIM1012 | Particle Systems I |
| ANIM1013 | Technical Animation I |
| ANIM1014 | Virtual Production Engine II |
| ANIM1015 | XR Storytelling |
| GNED | General Elective |
Semester 3
| Code | Course Name |
|---|---|
| ANIM2002 | Particle Systems II |
| ANIM2003 | Technical Animation II |
| ANIM2004 | Virtual Production Engine III |
| ANIM2005 | Environment Creation |
| ANIM2006 | Procedural Animation |
| GNED | General Elective |
Semester 4
| Code | Course Name |
|---|---|
| ANIM2013 | Pipeline |
| ANIM2014 | Capstone |
| ANIM2017 | The Volume |
| ANIM2018 | Entrepreneurship |
| ANIM2019 | Portfolio for XR |
| GNED | General Elective |
Program Learning Outcomes
The graduate has reliably demonstrated the ability to:
- Create and direct independent digital film projects according to project specifications using various production techniques.
- Work collaboratively as a member of a digital and extended reality film production team to produce projects that meet industry requirements.
- Manage the production pipeline of digital and extended reality film productions to meet schedule and budget specifications.
- Capture quality moving images using appropriate camera/lighting equipment and techniques.
- Develop a short film and virtual production portfolio to showcase digital and extended reality filmmaking skills.
- Write story-driven, visual and cinematic scripts using various storytelling techniques with effective dialogue, structure and character development.
- Record and mix multi-track sound in a digital format using industry standard equipment and software.
- Market and distribute digital film projects using industry and new media outlets.
- Edit digital video using non-linear, industry standard software and equipment for video and extended reality projects.
- Create virtual environments incorporating technical principles and 3D assets to meet pre-production requirements.
- Communicate artistic vision using storyboarding techniques to achieve pre-production requirements for digital and extended reality projects.
Tuition & Fees
Domestic Tuition
International Tuition
Additional Costs
* Amounts listed are the estimated total of tuition, materials (non-refundable), student service and ancillary fees for the first two semesters of programs starting in Fall 2025. Fees are subject to change for programs starting in Fall 2026 and at later dates. This fee does not include books, which are to be purchased by the student separately.
** Amounts listed are the estimated total of tuition, materials (non-refundable), student service and ancillary fees for the first two semesters of programs starting in Fall 2026. Tuition fees are subject to board approval. Material, student service and ancillary fees are estimated based on prior years. All fees are subject to change without notice. This fee does not include books, which are to be purchased by the student separately.
International Students
Visit the International Fees and Related Costs page for more information.
Financial Assistance
This program is approved for OSAP funding, provided the applicant meets OSAP eligibility criteria.
Each year we award over $2 million dollars in scholarships, awards and bursaries to first-year students. Check out our financial aid web pages for ways to pay for college and the full list of available scholarships, awards and bursaries.
Admission Requirements
Applicants are selected on the basis of their academic achievement, including the required courses, and any other selection criteria outlined below.
- Ontario Secondary School Diploma or equivalent**
- Grade 12 English (C or U)
It is recommended that applicants have some experience with one or more of the following mediums:
- Motion Graphics
- Digital art
- Traditional art
- 3D modeling / texturing / rigging / animation / lighting
- Illustration
- Concept art
Please note that George Brown is committed to ensuring that applicants will succeed in their program of choice, and meeting the minimum requirements does not guarantee admission to the program. Applicants may be required to have grades higher than the minimum requirements stated.
** Mature Student Status (19 years of age or older and no OSSD)
Mature students may take the Admissions Assessment for English OR may consider upgrading to achieve the credit(s) needed in English.
Course Exemptions
College or university credits may qualify you for course exemptions. Please visit our Transfer Guide for more information.
International Students
Visit the International Admissions page for more information regarding country specific admission requirements.
How to Apply
Domestic students should apply through Ontario Colleges.
International Students
Visit the How to Apply page for more information on how and when to apply.
International students should apply through the George Brown Polytechnic Online Application System.
Contact Us
SCHOOL OF MEDIA & PERFORMING ARTS
Phone: 416-415-5000, ext. 2015
Email: media@georgebrown.ca
International Students
Contact one of our international recruitment representatives specializing by country of origin by either booking a virtual meeting or submitting an inquiry. For more information visit the International Contact Us page
Visit Our Campus
This program is offered through our School of Media and Performing Arts, and classes take place at our St. James Campus at 230 Richmond St. E. Toronto, Ontario, Canada.
On-campus information sessions are available. Come and have your questions answered. Learn about the program content and career options, meet your friendly professors and staff, and experience what it is like to be in a George Brown Polytechnic classroom. Sign up for an information session.
Campus tours are offered on a regular basis. Sign up for a campus tour. You can also check out our virtual tour.
Program Description
Program Overview
Prepare for an exciting career in digital production for film, television, online video and virtual platforms with the Animation – 3D for Extended Reality diploma program.
The School of Media is ranked as one of Canada’s best film schools by both CourseCompare and Degrees & Careers.
Full Description
Learn to develop content that harnesses the transformative impact of cutting-edge technologies, including LED walls and more, with the two-year Animation – 3D for Extended Reality (P113) program.
Develop expertise in industry best practices, pipelines, storytelling and storyboarding. In this diploma program, students gain knowledge and skills in 3D animation for film, television, digital video and virtual platforms by building a foundation in traditional digital animation and progressing seamlessly into virtual production creation, with an emphasis on content development for LED walls.
The program prepares graduates with the skills necessary to thrive in the animation industry as entry-level developers. Graduates will have gained the skills to craft compelling content using existing software and innovative methods and stay at the forefront of advancements in the field.
Program Specific Computer Requirements
You'll need to have access to a personal computer with the following minimum requirements:
- CPU: AMD Ryzen™ 7 5800X or Intel Equivalent
- Windows 10 Home
- GPU: GeForce RTX 3070 or AMD equivalent
- Memory: 32 GB or higher recommended
- Monitor: 1920 x 1080 or higher is recommended.
Career & Postgraduate Study Opportunities
Industry
The animation sector is anticipated to experience a compound annual growth rate of 4.8 per cent between 2020 and 2025. The surging need for animated content across diverse domains, including entertainment, advertising, education and gaming, is a pivotal catalyst for this expansion. Furthermore, the continuous evolution of technologies like virtual reality (VR) and augmented reality (AR) is poised to propel the animation industry even further. As an increasing number of studios embrace LED technology, the industry continually adjusts to innovative methods of giving vitality to both 2D and 3D animation.
Educational Pathways
Graduates of this program may also be interested in one of a few graduate certificate programs such as Visual Effects, Digital Design – Game Design, or Concept Art for Entertainment.
Alumni Impact
We are immensely proud of the contributions of our alumni in Toronto and around the globe.
From Michelin-starred restaurants to major construction, entertainment, community and financial organizations, our graduates are truly making an impact across a range of industries.
Courses
Semester 1
| Code | Course Name |
|---|---|
| ANIM1000 | 3D Design |
| ANIM1001 | Modelling |
| ANIM1002 | Principles of Animation |
| ANIM1003 | Textures and Shaders |
| ANIM1004 | Virtual Production Engine I |
| COMM2000 | Communicating Across Contexts |
Semester 2
| Code | Course Name |
|---|---|
| ANIM1011 | Lighting |
| ANIM1012 | Particle Systems I |
| ANIM1013 | Technical Animation I |
| ANIM1014 | Virtual Production Engine II |
| ANIM1015 | XR Storytelling |
| GNED | General Elective |
Semester 3
| Code | Course Name |
|---|---|
| ANIM2002 | Particle Systems II |
| ANIM2003 | Technical Animation II |
| ANIM2004 | Virtual Production Engine III |
| ANIM2005 | Environment Creation |
| ANIM2006 | Procedural Animation |
| GNED | General Elective |
Semester 4
| Code | Course Name |
|---|---|
| ANIM2013 | Pipeline |
| ANIM2014 | Capstone |
| ANIM2017 | The Volume |
| ANIM2018 | Entrepreneurship |
| ANIM2019 | Portfolio for XR |
| GNED | General Elective |
Tuition & Fees
Domestic Tuition
International Tuition
Additional Costs
* Amounts listed are the estimated total of tuition, materials (non-refundable), student service and ancillary fees for the first two semesters of programs starting in Fall 2025. Fees are subject to change for programs starting in Fall 2026 and at later dates. This fee does not include books, which are to be purchased by the student separately.
** Amounts listed are the estimated total of tuition, materials (non-refundable), student service and ancillary fees for the first two semesters of programs starting in Fall 2026. Tuition fees are subject to board approval. Material, student service and ancillary fees are estimated based on prior years. All fees are subject to change without notice. This fee does not include books, which are to be purchased by the student separately.
International Students
Visit the International Fees and Related Costs page for more information.
Financial Assistance
This program is approved for OSAP funding, provided the applicant meets OSAP eligibility criteria.
Each year we award over $2 million dollars in scholarships, awards and bursaries to first-year students. Check out our financial aid web pages for ways to pay for college and the full list of available scholarships, awards and bursaries.
Admission Requirements
Applicants are selected on the basis of their academic achievement, including the required courses, and any other selection criteria outlined below.
- Ontario Secondary School Diploma or equivalent**
- Grade 12 English (C or U)
It is recommended that applicants have some experience with one or more of the following mediums:
- Motion Graphics
- Digital art
- Traditional art
- 3D modeling / texturing / rigging / animation / lighting
- Illustration
- Concept art
Please note that George Brown is committed to ensuring that applicants will succeed in their program of choice, and meeting the minimum requirements does not guarantee admission to the program. Applicants may be required to have grades higher than the minimum requirements stated.
** Mature Student Status (19 years of age or older and no OSSD)
Mature students may take the Admissions Assessment for English OR may consider upgrading to achieve the credit(s) needed in English.
Course Exemptions
College or university credits may qualify you for course exemptions. Please visit our Transfer Guide for more information.
International Students
Visit the International Admissions page for more information regarding country specific admission requirements.
How to Apply
Domestic students should apply through Ontario Colleges.
International Students
Visit the How to Apply page for more information on how and when to apply.
International students should apply through the George Brown Polytechnic Online Application System.
Program Learning Outcomes
The graduate has reliably demonstrated the ability to:
- Create and direct independent digital film projects according to project specifications using various production techniques.
- Work collaboratively as a member of a digital and extended reality film production team to produce projects that meet industry requirements.
- Manage the production pipeline of digital and extended reality film productions to meet schedule and budget specifications.
- Capture quality moving images using appropriate camera/lighting equipment and techniques.
- Develop a short film and virtual production portfolio to showcase digital and extended reality filmmaking skills.
- Write story-driven, visual and cinematic scripts using various storytelling techniques with effective dialogue, structure and character development.
- Record and mix multi-track sound in a digital format using industry standard equipment and software.
- Market and distribute digital film projects using industry and new media outlets.
- Edit digital video using non-linear, industry standard software and equipment for video and extended reality projects.
- Create virtual environments incorporating technical principles and 3D assets to meet pre-production requirements.
- Communicate artistic vision using storyboarding techniques to achieve pre-production requirements for digital and extended reality projects.
Contact Us
SCHOOL OF MEDIA & PERFORMING ARTS
Phone: 416-415-5000, ext. 2015
Email: media@georgebrown.ca
International Students
Contact one of our international recruitment representatives specializing by country of origin by either booking a virtual meeting or submitting an inquiry. For more information visit the International Contact Us page
Visit Our Campus
This program is offered through our School of Media and Performing Arts, and classes take place at our St. James Campus at 230 Richmond St. E. Toronto, Ontario, Canada.
On-campus information sessions are available. Come and have your questions answered. Learn about the program content and career options, meet your friendly professors and staff, and experience what it is like to be in a George Brown Polytechnic classroom. Sign up for an information session.
Campus tours are offered on a regular basis. Sign up for a campus tour. You can also check out our virtual tour.

Visit St. James Campus
Book campus tourVisit St. James Campus
Our Virtual Tour showcases the following areas:
- Campus Facilities
- Student Services
- Applied Learning Environments
- Labs & Classrooms
Animation – 3D for Extended Reality
Program Details
- Program Code: P113
- Credential: Ontario College Diploma
- Duration: 2 years (4 semesters)
- Method of Study: Full-time
- Starting Months: January, September
- Domestic Tuition: $7,836.00 *
- International Tuition: $23,300.00 **
- Spring 2026 Delivery: Semester 2: On Campus
Program Availability
| Semester | Domestic | International |
|---|---|---|
| Fall 2025 | Suspended | Suspended |
| Winter 2026 | Closed | Closed |
| Spring 2026 | Not Available | Not Available |
- PGWP Eligible: No
Program Description
Program Overview
Prepare for an exciting career in digital production for film, television, online video and virtual platforms with the Animation – 3D for Extended Reality diploma program.
The School of Media is ranked as one of Canada’s best film schools by both CourseCompare and Degrees & Careers.
Full Description
Learn to develop content that harnesses the transformative impact of cutting-edge technologies, including LED walls and more, with the two-year Animation – 3D for Extended Reality (P113) program.
Develop expertise in industry best practices, pipelines, storytelling and storyboarding. In this diploma program, students gain knowledge and skills in 3D animation for film, television, digital video and virtual platforms by building a foundation in traditional digital animation and progressing seamlessly into virtual production creation, with an emphasis on content development for LED walls.
The program prepares graduates with the skills necessary to thrive in the animation industry as entry-level developers. Graduates will have gained the skills to craft compelling content using existing software and innovative methods and stay at the forefront of advancements in the field.
Program Specific Computer Requirements
You'll need to have access to a personal computer with the following minimum requirements:
- CPU: AMD Ryzen™ 7 5800X or Intel Equivalent
- Windows 10 Home
- GPU: GeForce RTX 3070 or AMD equivalent
- Memory: 32 GB or higher recommended
- Monitor: 1920 x 1080 or higher is recommended.
Career & Postgraduate Study Opportunities
Industry
The animation sector is anticipated to experience a compound annual growth rate of 4.8 per cent between 2020 and 2025. The surging need for animated content across diverse domains, including entertainment, advertising, education and gaming, is a pivotal catalyst for this expansion. Furthermore, the continuous evolution of technologies like virtual reality (VR) and augmented reality (AR) is poised to propel the animation industry even further. As an increasing number of studios embrace LED technology, the industry continually adjusts to innovative methods of giving vitality to both 2D and 3D animation.
Educational Pathways
Graduates of this program may also be interested in one of a few graduate certificate programs such as Visual Effects, Digital Design – Game Design, or Concept Art for Entertainment.
Alumni Impact
We are immensely proud of the contributions of our alumni in Toronto and around the globe.
From Michelin-starred restaurants to major construction, entertainment, community and financial organizations, our graduates are truly making an impact across a range of industries.
Courses
Semester 1
| Code | Course Name |
|---|---|
| ANIM1000 | 3D Design |
| ANIM1001 | Modelling |
| ANIM1002 | Principles of Animation |
| ANIM1003 | Textures and Shaders |
| ANIM1004 | Virtual Production Engine I |
| COMM2000 | Communicating Across Contexts |
Semester 2
| Code | Course Name |
|---|---|
| ANIM1011 | Lighting |
| ANIM1012 | Particle Systems I |
| ANIM1013 | Technical Animation I |
| ANIM1014 | Virtual Production Engine II |
| ANIM1015 | XR Storytelling |
| GNED | General Elective |
Semester 3
| Code | Course Name |
|---|---|
| ANIM2002 | Particle Systems II |
| ANIM2003 | Technical Animation II |
| ANIM2004 | Virtual Production Engine III |
| ANIM2005 | Environment Creation |
| ANIM2006 | Procedural Animation |
| GNED | General Elective |
Semester 4
| Code | Course Name |
|---|---|
| ANIM2013 | Pipeline |
| ANIM2014 | Capstone |
| ANIM2017 | The Volume |
| ANIM2018 | Entrepreneurship |
| ANIM2019 | Portfolio for XR |
| GNED | General Elective |
Program Learning Outcomes
The graduate has reliably demonstrated the ability to:
- Create and direct independent digital film projects according to project specifications using various production techniques.
- Work collaboratively as a member of a digital and extended reality film production team to produce projects that meet industry requirements.
- Manage the production pipeline of digital and extended reality film productions to meet schedule and budget specifications.
- Capture quality moving images using appropriate camera/lighting equipment and techniques.
- Develop a short film and virtual production portfolio to showcase digital and extended reality filmmaking skills.
- Write story-driven, visual and cinematic scripts using various storytelling techniques with effective dialogue, structure and character development.
- Record and mix multi-track sound in a digital format using industry standard equipment and software.
- Market and distribute digital film projects using industry and new media outlets.
- Edit digital video using non-linear, industry standard software and equipment for video and extended reality projects.
- Create virtual environments incorporating technical principles and 3D assets to meet pre-production requirements.
- Communicate artistic vision using storyboarding techniques to achieve pre-production requirements for digital and extended reality projects.
Tuition & Fees
Domestic Tuition
International Tuition
Additional Costs
* Amounts listed are the estimated total of tuition, materials (non-refundable), student service and ancillary fees for the first two semesters of programs starting in Fall 2024. Fees are subject to change for programs starting in Fall 2025 and at later dates. This fee does not include books, which are to be purchased by the student separately.
** Amounts listed are the estimated total of tuition, materials (non-refundable), student service and ancillary fees for the first two semesters of programs starting in Fall 2025. Tuition fees are subject to board approval. Material, student service and ancillary fees are estimated based on prior years. All fees are subject to change without notice. This fee does not include books, which are to be purchased by the student separately.
International Students
Visit the International Fees and Related Costs page for more information.
Financial Assistance
This program is approved for OSAP funding, provided the applicant meets OSAP eligibility criteria.
Each year we award over $2 million dollars in scholarships, awards and bursaries to first-year students. Check out our financial aid web pages for ways to pay for college and the full list of available scholarships, awards and bursaries.
Admission Requirements
Applicants are selected on the basis of their academic achievement, including the required courses, and any other selection criteria outlined below.
- Ontario Secondary School Diploma or equivalent**
- Grade 12 English (C or U)
It is recommended that applicants have some experience with one or more of the following mediums:
- Motion Graphics
- Digital art
- Traditional art
- 3D modeling / texturing / rigging / animation / lighting
- Illustration
- Concept art
Please note that George Brown is committed to ensuring that applicants will succeed in their program of choice, and meeting the minimum requirements does not guarantee admission to the program. Applicants may be required to have grades higher than the minimum requirements stated.
** Mature Student Status (19 years of age or older and no OSSD)
Mature students may take the Admissions Assessment for English OR may consider upgrading to achieve the credit(s) needed in English.
Course Exemptions
College or university credits may qualify you for course exemptions. Please visit our Transfer Guide for more information.
International Students
Visit the International Admissions page for more information regarding country specific admission requirements.
How to Apply
Domestic students should apply through Ontario Colleges.
International Students
Visit the How to Apply page for more information on how and when to apply.
International students should apply through the George Brown Polytechnic Online Application System.
Contact Us
SCHOOL OF MEDIA & PERFORMING ARTS
Phone: 416-415-5000, ext. 2015
Email: media@georgebrown.ca
International Students
Contact one of our international recruitment representatives specializing by country of origin by either booking a virtual meeting or submitting an inquiry. For more information visit the International Contact Us page
Visit Our Campus
This program is offered through our School of Media and Performing Arts, and classes take place at our St. James Campus at 230 Richmond St. E. Toronto, Ontario, Canada.
On-campus information sessions are available. Come and have your questions answered. Learn about the program content and career options, meet your friendly professors and staff, and experience what it is like to be in a George Brown Polytechnic classroom. Sign up for an information session.
Campus tours are offered on a regular basis. Sign up for a campus tour. You can also check out our virtual tour.
Program Description
Program Overview
Prepare for an exciting career in digital production for film, television, online video and virtual platforms with the Animation – 3D for Extended Reality diploma program.
The School of Media is ranked as one of Canada’s best film schools by both CourseCompare and Degrees & Careers.
Full Description
Learn to develop content that harnesses the transformative impact of cutting-edge technologies, including LED walls and more, with the two-year Animation – 3D for Extended Reality (P113) program.
Develop expertise in industry best practices, pipelines, storytelling and storyboarding. In this diploma program, students gain knowledge and skills in 3D animation for film, television, digital video and virtual platforms by building a foundation in traditional digital animation and progressing seamlessly into virtual production creation, with an emphasis on content development for LED walls.
The program prepares graduates with the skills necessary to thrive in the animation industry as entry-level developers. Graduates will have gained the skills to craft compelling content using existing software and innovative methods and stay at the forefront of advancements in the field.
Program Specific Computer Requirements
You'll need to have access to a personal computer with the following minimum requirements:
- CPU: AMD Ryzen™ 7 5800X or Intel Equivalent
- Windows 10 Home
- GPU: GeForce RTX 3070 or AMD equivalent
- Memory: 32 GB or higher recommended
- Monitor: 1920 x 1080 or higher is recommended.
Career & Postgraduate Study Opportunities
Industry
The animation sector is anticipated to experience a compound annual growth rate of 4.8 per cent between 2020 and 2025. The surging need for animated content across diverse domains, including entertainment, advertising, education and gaming, is a pivotal catalyst for this expansion. Furthermore, the continuous evolution of technologies like virtual reality (VR) and augmented reality (AR) is poised to propel the animation industry even further. As an increasing number of studios embrace LED technology, the industry continually adjusts to innovative methods of giving vitality to both 2D and 3D animation.
Educational Pathways
Graduates of this program may also be interested in one of a few graduate certificate programs such as Visual Effects, Digital Design – Game Design, or Concept Art for Entertainment.
Alumni Impact
We are immensely proud of the contributions of our alumni in Toronto and around the globe.
From Michelin-starred restaurants to major construction, entertainment, community and financial organizations, our graduates are truly making an impact across a range of industries.
Courses
Semester 1
| Code | Course Name |
|---|---|
| ANIM1000 | 3D Design |
| ANIM1001 | Modelling |
| ANIM1002 | Principles of Animation |
| ANIM1003 | Textures and Shaders |
| ANIM1004 | Virtual Production Engine I |
| COMM2000 | Communicating Across Contexts |
Semester 2
| Code | Course Name |
|---|---|
| ANIM1011 | Lighting |
| ANIM1012 | Particle Systems I |
| ANIM1013 | Technical Animation I |
| ANIM1014 | Virtual Production Engine II |
| ANIM1015 | XR Storytelling |
| GNED | General Elective |
Semester 3
| Code | Course Name |
|---|---|
| ANIM2002 | Particle Systems II |
| ANIM2003 | Technical Animation II |
| ANIM2004 | Virtual Production Engine III |
| ANIM2005 | Environment Creation |
| ANIM2006 | Procedural Animation |
| GNED | General Elective |
Semester 4
| Code | Course Name |
|---|---|
| ANIM2013 | Pipeline |
| ANIM2014 | Capstone |
| ANIM2017 | The Volume |
| ANIM2018 | Entrepreneurship |
| ANIM2019 | Portfolio for XR |
| GNED | General Elective |
Tuition & Fees
Domestic Tuition
International Tuition
Additional Costs
* Amounts listed are the estimated total of tuition, materials (non-refundable), student service and ancillary fees for the first two semesters of programs starting in Fall 2024. Fees are subject to change for programs starting in Fall 2025 and at later dates. This fee does not include books, which are to be purchased by the student separately.
** Amounts listed are the estimated total of tuition, materials (non-refundable), student service and ancillary fees for the first two semesters of programs starting in Fall 2025. Tuition fees are subject to board approval. Material, student service and ancillary fees are estimated based on prior years. All fees are subject to change without notice. This fee does not include books, which are to be purchased by the student separately.
International Students
Visit the International Fees and Related Costs page for more information.
Financial Assistance
This program is approved for OSAP funding, provided the applicant meets OSAP eligibility criteria.
Each year we award over $2 million dollars in scholarships, awards and bursaries to first-year students. Check out our financial aid web pages for ways to pay for college and the full list of available scholarships, awards and bursaries.
Admission Requirements
Applicants are selected on the basis of their academic achievement, including the required courses, and any other selection criteria outlined below.
- Ontario Secondary School Diploma or equivalent**
- Grade 12 English (C or U)
It is recommended that applicants have some experience with one or more of the following mediums:
- Motion Graphics
- Digital art
- Traditional art
- 3D modeling / texturing / rigging / animation / lighting
- Illustration
- Concept art
Please note that George Brown is committed to ensuring that applicants will succeed in their program of choice, and meeting the minimum requirements does not guarantee admission to the program. Applicants may be required to have grades higher than the minimum requirements stated.
** Mature Student Status (19 years of age or older and no OSSD)
Mature students may take the Admissions Assessment for English OR may consider upgrading to achieve the credit(s) needed in English.
Course Exemptions
College or university credits may qualify you for course exemptions. Please visit our Transfer Guide for more information.
International Students
Visit the International Admissions page for more information regarding country specific admission requirements.
How to Apply
Domestic students should apply through Ontario Colleges.
International Students
Visit the How to Apply page for more information on how and when to apply.
International students should apply through the George Brown Polytechnic Online Application System.
Program Learning Outcomes
The graduate has reliably demonstrated the ability to:
- Create and direct independent digital film projects according to project specifications using various production techniques.
- Work collaboratively as a member of a digital and extended reality film production team to produce projects that meet industry requirements.
- Manage the production pipeline of digital and extended reality film productions to meet schedule and budget specifications.
- Capture quality moving images using appropriate camera/lighting equipment and techniques.
- Develop a short film and virtual production portfolio to showcase digital and extended reality filmmaking skills.
- Write story-driven, visual and cinematic scripts using various storytelling techniques with effective dialogue, structure and character development.
- Record and mix multi-track sound in a digital format using industry standard equipment and software.
- Market and distribute digital film projects using industry and new media outlets.
- Edit digital video using non-linear, industry standard software and equipment for video and extended reality projects.
- Create virtual environments incorporating technical principles and 3D assets to meet pre-production requirements.
- Communicate artistic vision using storyboarding techniques to achieve pre-production requirements for digital and extended reality projects.
Contact Us
SCHOOL OF MEDIA & PERFORMING ARTS
Phone: 416-415-5000, ext. 2015
Email: media@georgebrown.ca
International Students
Contact one of our international recruitment representatives specializing by country of origin by either booking a virtual meeting or submitting an inquiry. For more information visit the International Contact Us page
Visit Our Campus
This program is offered through our School of Media and Performing Arts, and classes take place at our St. James Campus at 230 Richmond St. E. Toronto, Ontario, Canada.
On-campus information sessions are available. Come and have your questions answered. Learn about the program content and career options, meet your friendly professors and staff, and experience what it is like to be in a George Brown Polytechnic classroom. Sign up for an information session.
Campus tours are offered on a regular basis. Sign up for a campus tour. You can also check out our virtual tour.

Visit St. James Campus
Book campus tourVisit St. James Campus
Our Virtual Tour showcases the following areas:
- Campus Facilities
- Student Services
- Applied Learning Environments
- Labs & Classrooms
