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Game – Art
Program Details
- Program Code: G119
- Credential: Ontario College Advanced Diploma
- Duration: 3 years (6 semesters)
- Method of Study: Full-time
- Starting Months: January, September
- Domestic Tuition: $8,849.00 *
- International Tuition: $21,921.00 **
Program Availability
| Semester | Domestic | International |
|---|---|---|
| Fall 2023 | Closed | Closed |
| Winter 2024 | Closed | Closed |
| Spring 2024 | Not Available | Not Available |
- PGWP Eligible: No
Get answers to your questions
Book info sessionProgram Description
Program Overview
Video games have become one of the leading forms of artistic expression in the twenty-first century. Game art requires a combination of talents, hard work and passion. The Game – Art three-year advanced diploma is a rigorous program of study that focuses on the principles and techniques of video game art creation required to break into the industry.
PLEASE NOTE: This program is also offered in a fully online format. Please see Game - Art (Online) program (G129) for more details.
Full Description
Video games have become one of the leading forms of artistic expression in the twenty-first century. Game development requires a combination of talents, hard work and passion. The Game - Art three-year advanced diploma is a rigorous program of study that focuses on the principles and techniques of video game art creation required to break into the industry.
As a student of this program, you will develop both two-dimensional and three-dimensional artistic abilities by learning concept art, sprite and pixel art, modelling, texturing, animation and level design. Taught by faculty with industry experience and mentored by local game industry leaders, you will develop games for commercial, educational and other purposes.
You will have the unique opportunity to develop commercial quality games in a simulated video game studio environment, at times working with industry partners and game programmers. In the second year, you choose whether to specialize in game modelling or game animation.
Prior to graduation, you will assemble a portfolio/demo of your creative work demonstrating your ability in game development and highlighting your chosen area of specialization. It is anticipated that graduates of the Game Development program will find employment in the game industry at entry-level positions.
Your Field Education Options
Students with approved portfolios are eligible for non-mandatory external field placements in semester 5 and/or semester 6.
Career & Postgraduate Study Opportunities
Educational Pathways
Graduates may be eligible for admission into George Brown postgraduate programs. Students who successfully complete this program with a grade point average of 3.0 or higher may be eligible for direct admission into the Game Design program.
Alumni Impact
We are immensely proud of the contributions of our alumni in Toronto and around the globe.
From Michelin-starred restaurants to major construction, entertainment, community and financial organizations, our graduates are truly making an impact across a range of industries.
Latest alumni stories
Courses
G119 GAME ANIMATION Specialization
Semester 1
| Code | Course Name |
|---|---|
| COMM2000 | Communicating Across Contexts |
| DESN1037 | Drawing I |
| DESN1083 | Studio Lab 1 |
| DESN1084 | 2D Digital Art I |
| DESN1118 | Introduction to Modelling |
| DESN1130 | Interactive Prototyping 1 |
Semester 2
| Code | Course Name |
|---|---|
| DESN1038 | Drawing II |
| DESN1086 | Studio Lab 2 |
| DESN1119 | Introduction to Animation |
| DESN1131 | Interactive Prototyping 2 |
| DESN1189 | Ludology and Game History |
| DESN2015 | 2D Digital Art II |
Semester 3
| Code | Course Name |
|---|---|
| DESN1136 | Motion Capture 1 |
| DESN2013 | Studio Lab 3 |
| DESN2014 | Level Art I |
| DESN2019 | Body Mechanics 1 |
| DESN2020 | Rigging I |
| GNED | General Elective |
Semester 4
| Code | Course Name |
|---|---|
| DESN1137 | Motion Capture 2 |
| DESN2016 | Level Art II |
| DESN2017 | Studio Lab 4 |
| DESN2021 | Rigging II |
| DESN2022 | Body Mechanics 2 |
| GNED | General Elective |
Semester 5
| Code | Course Name |
|---|---|
| DESN3010 | Studio Lab 5 |
| DESN3018 | Tech'l Art for Game Engines 1 |
| DESN3020 | Cinematics I |
| DESN3022 | Game Portfolio Design |
| DESN3027 | Character Acting I |
| DESN3029 | Character Animation 1 |
Semester 6
| Code | Course Name |
|---|---|
| DESN3012 | Studio Lab 6 |
| DESN3021 | Cinematics II |
| DESN3024 | Tech'l Art for Game Engines 2 |
| DESN3028 | Character Acting II |
| DESN3030 | Character Animation 2 |
| GNED | General Elective |
G119 GAME MODELING Specialization
Semester 1
| Code | Course Name |
|---|
Semester 2
| Code | Course Name |
|---|
Semester 3
| Code | Course Name |
|---|---|
| DESN1132 | Game Art & Architecture I |
| DESN2010 | Texturing and Shading I |
| DESN2012 | Environment Modelling I |
| DESN2013 | Studio Lab 3 |
| DESN2014 | Level Art I |
| GNED | General Elective |
Semester 4
| Code | Course Name |
|---|---|
| DESN1133 | Game Art & Architecture II |
| DESN2011 | Texturing & Shading II |
| DESN2016 | Level Art II |
| DESN2017 | Studio Lab 4 |
| DESN2018 | Environmental Modelling II |
| GNED | General Elective |
Semester 5
| Code | Course Name |
|---|---|
| DESN3010 | Studio Lab 5 |
| DESN3014 | 3D Sculpting I |
| DESN3016 | Organic Modelling I |
| DESN3018 | Tech'l Art for Game Engines 1 |
| DESN3020 | Cinematics I |
| DESN3022 | Game Portfolio Design |
Semester 6
| Code | Course Name |
|---|---|
| DESN3012 | Studio Lab 6 |
| DESN3015 | 3D Sculpting II |
| DESN3017 | Organic Modelling II |
| DESN3021 | Cinematics II |
| DESN3024 | Tech'l Art for Game Engines 2 |
| GNED | General Elective |
Program Learning Outcomes
The graduate demonstrates the ability to:
- Analyze the differences in game genres in order to develop games that meet the needs of specific markets.
- Analyze the history of video games to compare various approaches to game development.
- Support the development of games by identifying and relating concepts from a range of industry roles – programming, design and art.
- Contribute as an individual and a member of a game development team to the effective completion of a game development project.
- Develop strategies for ongoing personal and professional development to enhance work performance in the games industry.
- Perform all work in compliance with relevant statutes, regulations, legislation, industry standards and codes of ethics.
- Develop pre-production and conceptual art for games and gaming through the selection and application of relevant design tools and drawing techniques
- Create original game assets to meet requirements outlined in game design documents and/or creative briefs
- Engage in original world building and level design within a range of game engines to meet industry and marketplace requirements
- Generate user interface design in alignment with Game Design Documents to optimize both the aesthetics and function of gameplay
Tuition & Fees
Domestic Tuition
International Tuition
Additional Costs
* Amounts listed are the total of tuition, materials (non-refundable), student service and ancillary fees for the first two semesters of programs starting in Fall 2022. Fees are subject to change for programs starting in Fall 2023 and at later dates.
The fees include a subscription to Adobe Creative Cloud, a Wacom Intuos Pro Medium Tablet, Digital Tutors subscription and a membership to IGDA.
** Amounts listed are the total of tuition, materials, student service and ancillary fees for the first two semesters of programs starting in Fall 2023. Fees are subject to change for programs starting in Fall 2024 and at later dates.
International Students
Visit the International Fees and Related Costs page for more information.
Financial Assistance
Each year we award over $2 million dollars in scholarships, awards and bursaries to first-year students. Check out our financial aid webpages for ways to pay for college and the full list of available scholarships, awards and bursaries.
This program is approved for OSAP funding, provided the applicant meets OSAP eligibility criteria.
Admission Requirements
Applicants are selected on the basis of their academic achievement, including the required courses, and any other selection criteria outlined below.
- Ontario Secondary School Diploma or equivalent**
- grade 12 English (C or U)
- application questionnaire *
- portfolio *
* Qualified applicants will be invited to complete the application questionnaire and submit a portfolio electronically. Details on the application questionnaire and portfolio requirements will be communicated at a later date to qualified applicants, as part of the review process.
** Mature Student Status (19 years of age or older and no OSSD)
Please note that George Brown is committed to ensuring that applicants will succeed in their program of choice and meeting the minimum requirements does not guarantee admission to the program. Applicants may be required to have grades higher than the minimum requirements stated.
Course Exemptions
College or university credits may qualify you for course exemptions. Please visit the Transfer Guide for more information.
Apply to
Domestic students should apply through Ontario Colleges.
International Students
Visit the International Admissions page for more information regarding country specific admission requirements.
How to Apply
Domestic students should apply through Ontario Colleges.
International Students
Visit the How to Apply page for more information on how and when to apply.
International students should apply through the George Brown Polytechnic Online Application System.
Contact Us
Phone: 416-415-5000, ext. 3129
Email: game@georgebrown.ca
For more information about George Brown College, you may also call the Contact Centre at 416-415-2000 or long distance 1-800-265-2002.
International Students
Contact one of our international recruitment representatives specializing by country of origin by either booking a virtual meeting or submitting an inquiry. For more information visit the International Contact Us page
Visit Our Campus
This program is part of our School of Design, located at our Waterfront Campus, at 3 Lower Jarvis St., Toronto, Ontario, Canada.
The School of Design resides in a new 103,000-square-foot facility in the Daniels Waterfront – City of the Arts development. This state-of-the-art building supports academic programs and industry projects with features such as:
- virtual and augmented reality lab
- usability and testing lab
- Future Ways of Living lab
- peer tutor lab
- digital sandbox
- incubators
- prototyping and workshop spaces
- design and innovation showcase spaces
Come and have your questions answered, learn about the program content and career options, meet your friendly professors and staff and experience what it is like to be in a George Brown College classroom at one of our information sessions. You can also book a campus tour or explore our virtual tour.
Program Description
Program Overview
Video games have become one of the leading forms of artistic expression in the twenty-first century. Game art requires a combination of talents, hard work and passion. The Game – Art three-year advanced diploma is a rigorous program of study that focuses on the principles and techniques of video game art creation required to break into the industry.
PLEASE NOTE: This program is also offered in a fully online format. Please see Game - Art (Online) program (G129) for more details.
Full Description
Video games have become one of the leading forms of artistic expression in the twenty-first century. Game development requires a combination of talents, hard work and passion. The Game - Art three-year advanced diploma is a rigorous program of study that focuses on the principles and techniques of video game art creation required to break into the industry.
As a student of this program, you will develop both two-dimensional and three-dimensional artistic abilities by learning concept art, sprite and pixel art, modelling, texturing, animation and level design. Taught by faculty with industry experience and mentored by local game industry leaders, you will develop games for commercial, educational and other purposes.
You will have the unique opportunity to develop commercial quality games in a simulated video game studio environment, at times working with industry partners and game programmers. In the second year, you choose whether to specialize in game modelling or game animation.
Prior to graduation, you will assemble a portfolio/demo of your creative work demonstrating your ability in game development and highlighting your chosen area of specialization. It is anticipated that graduates of the Game Development program will find employment in the game industry at entry-level positions.
Your Field Education Options
Students with approved portfolios are eligible for non-mandatory external field placements in semester 5 and/or semester 6.
Career & Postgraduate Study Opportunities
Educational Pathways
Graduates may be eligible for admission into George Brown postgraduate programs. Students who successfully complete this program with a grade point average of 3.0 or higher may be eligible for direct admission into the Game Design program.
Alumni Impact
We are immensely proud of the contributions of our alumni in Toronto and around the globe.
From Michelin-starred restaurants to major construction, entertainment, community and financial organizations, our graduates are truly making an impact across a range of industries.
Latest alumni stories
Courses
G119 GAME ANIMATION Specialization
Semester 1
| Code | Course Name |
|---|---|
| COMM2000 | Communicating Across Contexts |
| DESN1037 | Drawing I |
| DESN1083 | Studio Lab 1 |
| DESN1084 | 2D Digital Art I |
| DESN1118 | Introduction to Modelling |
| DESN1130 | Interactive Prototyping 1 |
Semester 2
| Code | Course Name |
|---|---|
| DESN1038 | Drawing II |
| DESN1086 | Studio Lab 2 |
| DESN1119 | Introduction to Animation |
| DESN1131 | Interactive Prototyping 2 |
| DESN1189 | Ludology and Game History |
| DESN2015 | 2D Digital Art II |
Semester 3
| Code | Course Name |
|---|---|
| DESN1136 | Motion Capture 1 |
| DESN2013 | Studio Lab 3 |
| DESN2014 | Level Art I |
| DESN2019 | Body Mechanics 1 |
| DESN2020 | Rigging I |
| GNED | General Elective |
Semester 4
| Code | Course Name |
|---|---|
| DESN1137 | Motion Capture 2 |
| DESN2016 | Level Art II |
| DESN2017 | Studio Lab 4 |
| DESN2021 | Rigging II |
| DESN2022 | Body Mechanics 2 |
| GNED | General Elective |
Semester 5
| Code | Course Name |
|---|---|
| DESN3010 | Studio Lab 5 |
| DESN3018 | Tech'l Art for Game Engines 1 |
| DESN3020 | Cinematics I |
| DESN3022 | Game Portfolio Design |
| DESN3027 | Character Acting I |
| DESN3029 | Character Animation 1 |
Semester 6
| Code | Course Name |
|---|---|
| DESN3012 | Studio Lab 6 |
| DESN3021 | Cinematics II |
| DESN3024 | Tech'l Art for Game Engines 2 |
| DESN3028 | Character Acting II |
| DESN3030 | Character Animation 2 |
| GNED | General Elective |
G119 GAME MODELING Specialization
Semester 1
| Code | Course Name |
|---|
Semester 2
| Code | Course Name |
|---|
Semester 3
| Code | Course Name |
|---|---|
| DESN1132 | Game Art & Architecture I |
| DESN2010 | Texturing and Shading I |
| DESN2012 | Environment Modelling I |
| DESN2013 | Studio Lab 3 |
| DESN2014 | Level Art I |
| GNED | General Elective |
Semester 4
| Code | Course Name |
|---|---|
| DESN1133 | Game Art & Architecture II |
| DESN2011 | Texturing & Shading II |
| DESN2016 | Level Art II |
| DESN2017 | Studio Lab 4 |
| DESN2018 | Environmental Modelling II |
| GNED | General Elective |
Semester 5
| Code | Course Name |
|---|---|
| DESN3010 | Studio Lab 5 |
| DESN3014 | 3D Sculpting I |
| DESN3016 | Organic Modelling I |
| DESN3018 | Tech'l Art for Game Engines 1 |
| DESN3020 | Cinematics I |
| DESN3022 | Game Portfolio Design |
Semester 6
| Code | Course Name |
|---|---|
| DESN3012 | Studio Lab 6 |
| DESN3015 | 3D Sculpting II |
| DESN3017 | Organic Modelling II |
| DESN3021 | Cinematics II |
| DESN3024 | Tech'l Art for Game Engines 2 |
| GNED | General Elective |
Tuition & Fees
Domestic Tuition
International Tuition
Additional Costs
* Amounts listed are the total of tuition, materials (non-refundable), student service and ancillary fees for the first two semesters of programs starting in Fall 2022. Fees are subject to change for programs starting in Fall 2023 and at later dates.
The fees include a subscription to Adobe Creative Cloud, a Wacom Intuos Pro Medium Tablet, Digital Tutors subscription and a membership to IGDA.
** Amounts listed are the total of tuition, materials, student service and ancillary fees for the first two semesters of programs starting in Fall 2023. Fees are subject to change for programs starting in Fall 2024 and at later dates.
International Students
Visit the International Fees and Related Costs page for more information.
Financial Assistance
Each year we award over $2 million dollars in scholarships, awards and bursaries to first-year students. Check out our financial aid webpages for ways to pay for college and the full list of available scholarships, awards and bursaries.
This program is approved for OSAP funding, provided the applicant meets OSAP eligibility criteria.
Admission Requirements
Applicants are selected on the basis of their academic achievement, including the required courses, and any other selection criteria outlined below.
- Ontario Secondary School Diploma or equivalent**
- grade 12 English (C or U)
- application questionnaire *
- portfolio *
* Qualified applicants will be invited to complete the application questionnaire and submit a portfolio electronically. Details on the application questionnaire and portfolio requirements will be communicated at a later date to qualified applicants, as part of the review process.
** Mature Student Status (19 years of age or older and no OSSD)
Please note that George Brown is committed to ensuring that applicants will succeed in their program of choice and meeting the minimum requirements does not guarantee admission to the program. Applicants may be required to have grades higher than the minimum requirements stated.
Course Exemptions
College or university credits may qualify you for course exemptions. Please visit the Transfer Guide for more information.
Apply to
Domestic students should apply through Ontario Colleges.
International Students
Visit the International Admissions page for more information regarding country specific admission requirements.
How to Apply
Domestic students should apply through Ontario Colleges.
International Students
Visit the How to Apply page for more information on how and when to apply.
International students should apply through the George Brown Polytechnic Online Application System.
Program Learning Outcomes
The graduate demonstrates the ability to:
- Analyze the differences in game genres in order to develop games that meet the needs of specific markets.
- Analyze the history of video games to compare various approaches to game development.
- Support the development of games by identifying and relating concepts from a range of industry roles – programming, design and art.
- Contribute as an individual and a member of a game development team to the effective completion of a game development project.
- Develop strategies for ongoing personal and professional development to enhance work performance in the games industry.
- Perform all work in compliance with relevant statutes, regulations, legislation, industry standards and codes of ethics.
- Develop pre-production and conceptual art for games and gaming through the selection and application of relevant design tools and drawing techniques
- Create original game assets to meet requirements outlined in game design documents and/or creative briefs
- Engage in original world building and level design within a range of game engines to meet industry and marketplace requirements
- Generate user interface design in alignment with Game Design Documents to optimize both the aesthetics and function of gameplay
Contact Us
Phone: 416-415-5000, ext. 3129
Email: game@georgebrown.ca
For more information about George Brown College, you may also call the Contact Centre at 416-415-2000 or long distance 1-800-265-2002.
International Students
Contact one of our international recruitment representatives specializing by country of origin by either booking a virtual meeting or submitting an inquiry. For more information visit the International Contact Us page
Visit Our Campus
This program is part of our School of Design, located at our Waterfront Campus, at 3 Lower Jarvis St., Toronto, Ontario, Canada.
The School of Design resides in a new 103,000-square-foot facility in the Daniels Waterfront – City of the Arts development. This state-of-the-art building supports academic programs and industry projects with features such as:
- virtual and augmented reality lab
- usability and testing lab
- Future Ways of Living lab
- peer tutor lab
- digital sandbox
- incubators
- prototyping and workshop spaces
- design and innovation showcase spaces
Come and have your questions answered, learn about the program content and career options, meet your friendly professors and staff and experience what it is like to be in a George Brown College classroom at one of our information sessions. You can also book a campus tour or explore our virtual tour.

Visit Waterfront Campus
Book campus tourGet answers to your questions
Book info sessionVisit Waterfront Campus
Our Virtual Tour showcases the following areas:
- Campus Facilities
- Student Services
- Applied Learning Environments
- Labs & Classrooms
Game – Art
Program Details
- Program Code: G119
- Credential: Ontario College Advanced Diploma
- Duration: 3 years (6 semesters)
- Method of Study: Full-time
- Starting Months: January, September
- Domestic Tuition: $8,741.00 *
- International Tuition: $21,056.00 **
Program Availability
| Semester | Domestic | International |
|---|---|---|
| Fall 2022 | Closed | Closed |
| Winter 2023 | Closed | Closed |
| Spring 2023 | Not Available | Not Available |
- PGWP Eligible: No
Get answers to your questions
Book info sessionProgram Description
Program Overview
Video games have become one of the leading forms of artistic expression in the twenty-first century. Game art requires a combination of talents, hard work and passion. The Game – Art three-year advanced diploma is a rigorous program of study that focuses on the principles and techniques of video game art creation required to break into the industry.
PLEASE NOTE: This program is also offered in a fully online format. Please see Game - Art (Online) program (G129) for more details.
Full Description
Video games have become one of the leading forms of artistic expression in the twenty-first century. Game development requires a combination of talents, hard work and passion. The Game - Art three-year advanced diploma is a rigorous program of study that focuses on the principles and techniques of video game art creation required to break into the industry.
As a student of this program, you will develop both two-dimensional and three-dimensional artistic abilities by learning concept art, sprite and pixel art, modelling, texturing, animation and level design. Taught by faculty with industry experience and mentored by local game industry leaders, you will develop games for commercial, educational and other purposes.
You will have the unique opportunity to develop commercial quality games in a simulated video game studio environment, at times working with industry partners and game programmers. In the second year, you choose whether to specialize in game modelling or game animation.
Prior to graduation, you will assemble a portfolio/demo of your creative work demonstrating your ability in game development and highlighting your chosen area of specialization. It is anticipated that graduates of the Game Development program will find employment in the game industry at entry-level positions.
Computer Recommendation
All School of Design students are able to utilize the computers within the School of Design to complete their assignments. If a student within this program would like to purchase a personal computer to complete their work from home, we recommend the following specifications:
Windows
- Desktop or Laptop
- Processor: Intel i5 or better
- RAM: 16GB (minimum 8GB)
- Graphics Card: Dedicated Graphic Card
- Audio/Video: Camera & Microphone
Your Field Education Options
Students with approved portfolios are eligible for non-mandatory external field placements in semester 5 and/or semester 6.
Career & Postgraduate Study Opportunities
Educational Pathways
Graduates may be eligible for admission into George Brown postgraduate programs. Students who successfully complete this program with a grade point average of 3.0 or higher may be eligible for direct admission into the Game Design program.
Courses
G119 GAME ANIMATION Specialization
Semester 1
| Code | Course Name |
|---|---|
| COMM2000 | Communicating Across Contexts |
| DESN1037 | Drawing I |
| DESN1083 | Studio Lab 1 |
| DESN1084 | 2D Digital Art I |
| DESN1118 | Introduction to Modelling |
| DESN1130 | Interactive Prototyping 1 |
Semester 2
| Code | Course Name |
|---|---|
| DESN1038 | Drawing II |
| DESN1086 | Studio Lab 2 |
| DESN1119 | Introduction to Animation |
| DESN1131 | Interactive Prototyping 2 |
| DESN1189 | Ludology and Game History |
| DESN2015 | 2D Digital Art II |
Semester 3
| Code | Course Name |
|---|---|
| DESN1136 | Motion Capture 1 |
| DESN2013 | Studio Lab 3 |
| DESN2014 | Level Art I |
| DESN2019 | Body Mechanics 1 |
| DESN2020 | Rigging I |
| GNED | General Elective |
Semester 4
| Code | Course Name |
|---|---|
| DESN1137 | Motion Capture 2 |
| DESN2016 | Level Art II |
| DESN2017 | Studio Lab 4 |
| DESN2021 | Rigging II |
| DESN2022 | Body Mechanics 2 |
| GNED | General Elective |
Semester 5
| Code | Course Name |
|---|---|
| DESN3010 | Studio Lab 5 |
| DESN3018 | Tech'l Art for Game Engines 1 |
| DESN3020 | Cinematics I |
| DESN3022 | Game Portfolio Design |
| DESN3027 | Character Acting I |
| DESN3029 | Character Animation 1 |
Semester 6
| Code | Course Name |
|---|---|
| DESN3012 | Studio Lab 6 |
| DESN3021 | Cinematics II |
| DESN3024 | Tech'l Art for Game Engines 2 |
| DESN3028 | Character Acting II |
| DESN3030 | Character Animation 2 |
| GNED | General Elective |
G119 GAME MODELING Specialization
Semester 1
| Code | Course Name |
|---|
Semester 2
| Code | Course Name |
|---|
Semester 3
| Code | Course Name |
|---|---|
| DESN1132 | Game Art & Architecture I |
| DESN2010 | Texturing and Shading I |
| DESN2012 | Environment Modelling I |
| DESN2013 | Studio Lab 3 |
| DESN2014 | Level Art I |
| GNED | General Elective |
Semester 4
| Code | Course Name |
|---|---|
| DESN1133 | Game Art & Architecture II |
| DESN2011 | Texturing & Shading II |
| DESN2016 | Level Art II |
| DESN2017 | Studio Lab 4 |
| DESN2018 | Environmental Modelling II |
| GNED | General Elective |
Semester 5
| Code | Course Name |
|---|---|
| DESN3010 | Studio Lab 5 |
| DESN3014 | 3D Sculpting I |
| DESN3016 | Organic Modelling I |
| DESN3018 | Tech'l Art for Game Engines 1 |
| DESN3020 | Cinematics I |
| DESN3022 | Game Portfolio Design |
Semester 6
| Code | Course Name |
|---|---|
| DESN3012 | Studio Lab 6 |
| DESN3015 | 3D Sculpting II |
| DESN3017 | Organic Modelling II |
| DESN3021 | Cinematics II |
| DESN3024 | Tech'l Art for Game Engines 2 |
| GNED | General Elective |
Program Learning Outcomes
The graduate demonstrates the ability to:
- Analyze the differences in game genres in order to develop games that meet the needs of specific markets.
- Analyze the history of video games to compare various approaches to game development.
- Support the development of games by identifying and relating concepts from a range of industry roles – programming, design and art.
- Contribute as an individual and a member of a game development team to the effective completion of a game development project.
- Develop strategies for ongoing personal and professional development to enhance work performance in the games industry.
- Perform all work in compliance with relevant statutes, regulations, legislation, industry standards and codes of ethics.
- Develop pre-production and conceptual art for games and gaming through the selection and application of relevant design tools and drawing techniques
- Create original game assets to meet requirements outlined in game design documents and/or creative briefs
- Engage in original world building and level design within a range of game engines to meet industry and marketplace requirements
- Generate user interface design in alignment with Game Design Documents to optimize both the aesthetics and function of gameplay
Tuition & Fees
Domestic Tuition
International Tuition
Additional Costs
* Amounts listed are the total of tuition, materials (non-refundable), student service and ancillary fees for the first two semesters of programs starting in Fall 2021. Fees are subject to change for programs starting in Fall 2022 and at later dates.
The fees include a subscription to Adobe Creative Cloud, a Wacom Intuos Pro Medium Tablet, Digital Tutors subscription and a membership to IGDA.
** Amounts listed are the total of tuition, materials, student service and ancillary fees for the first two semesters of programs starting in Fall 2022. Fees are subject to change for programs starting in Fall 2023 and at later dates.
International Students
Visit the International Fees and Related Costs page for more information.
Financial Assistance
This program is approved for OSAP funding, provided the applicant meets OSAP eligibility criteria.
Admission Requirements
Applicants are selected on the basis of their academic achievement, including the required courses, and any other selection criteria outlined below.
- Ontario Secondary School Diploma or equivalent**
- Grade 12 English (C or U)
- application questionnaire *
- portfolio *
* Qualified applicants will be invited to complete the application questionnaire and submit a portfolio electronically. Details on the application questionnaire and portfolio requirements will be communicated at a later date to qualified applicants, as part of the review process.
** Mature Student Status (19 years of age or older and no OSSD)
Please note that George Brown is committed to ensuring that applicants will succeed in their program of choice and meeting the minimum requirements does not guarantee admission to the program. Applicants may be required to have grades higher than the minimum requirements stated.
Course Exemptions
College or university credits may qualify you for course exemptions. Please visit the Transfer Guide for more information.
Apply to
Domestic students should apply through Ontario Colleges.
International Students
Visit the International Admissions page for more information regarding country specific admission requirements.
How to Apply
Domestic students should apply through Ontario Colleges.
International Students
Visit the How to Apply page for more information on how and when to apply.
International students should apply through the George Brown Polytechnic Online Application System.
Contact Us
Phone: 416-415-5000, ext. 3129
Email: game@georgebrown.ca
For more information about George Brown College, you may also call the Contact Centre at 416-415-2000 (TTY 1-877-515-5559) or long distance 1-800-265-2002.
International Students
Contact one of our international recruitment representatives specializing by country of origin by either booking a virtual meeting or submitting an inquiry. For more information visit the International Contact Us page
Visit Our Campus
This program is part of our School of Design, located at our Waterfront Campus, at 3 Lower Jarvis St., Toronto, Ontario, Canada.
The School of Design resides in a new 103,000-square-foot facility in the Daniels Waterfront – City of the Arts development. This state-of-the-art building supports academic programs and industry projects with features such as:
- virtual and augmented reality lab
- usability and testing lab
- Future Ways of Living lab
- peer tutor lab
- digital sandbox
- incubators
- prototyping and workshop spaces
- design and innovation showcase spaces
Come and have your questions answered, learn about the program content and career options, meet your friendly professors and staff and experience what it is like to be in a George Brown College classroom at one of our information sessions. You can also book a campus tour or explore our virtual tour.
Program Description
Program Overview
Video games have become one of the leading forms of artistic expression in the twenty-first century. Game art requires a combination of talents, hard work and passion. The Game – Art three-year advanced diploma is a rigorous program of study that focuses on the principles and techniques of video game art creation required to break into the industry.
PLEASE NOTE: This program is also offered in a fully online format. Please see Game - Art (Online) program (G129) for more details.
Full Description
Video games have become one of the leading forms of artistic expression in the twenty-first century. Game development requires a combination of talents, hard work and passion. The Game - Art three-year advanced diploma is a rigorous program of study that focuses on the principles and techniques of video game art creation required to break into the industry.
As a student of this program, you will develop both two-dimensional and three-dimensional artistic abilities by learning concept art, sprite and pixel art, modelling, texturing, animation and level design. Taught by faculty with industry experience and mentored by local game industry leaders, you will develop games for commercial, educational and other purposes.
You will have the unique opportunity to develop commercial quality games in a simulated video game studio environment, at times working with industry partners and game programmers. In the second year, you choose whether to specialize in game modelling or game animation.
Prior to graduation, you will assemble a portfolio/demo of your creative work demonstrating your ability in game development and highlighting your chosen area of specialization. It is anticipated that graduates of the Game Development program will find employment in the game industry at entry-level positions.
Computer Recommendation
All School of Design students are able to utilize the computers within the School of Design to complete their assignments. If a student within this program would like to purchase a personal computer to complete their work from home, we recommend the following specifications:
Windows
- Desktop or Laptop
- Processor: Intel i5 or better
- RAM: 16GB (minimum 8GB)
- Graphics Card: Dedicated Graphic Card
- Audio/Video: Camera & Microphone
Your Field Education Options
Students with approved portfolios are eligible for non-mandatory external field placements in semester 5 and/or semester 6.
Career & Postgraduate Study Opportunities
Educational Pathways
Graduates may be eligible for admission into George Brown postgraduate programs. Students who successfully complete this program with a grade point average of 3.0 or higher may be eligible for direct admission into the Game Design program.
Courses
G119 GAME ANIMATION Specialization
Semester 1
| Code | Course Name |
|---|---|
| COMM2000 | Communicating Across Contexts |
| DESN1037 | Drawing I |
| DESN1083 | Studio Lab 1 |
| DESN1084 | 2D Digital Art I |
| DESN1118 | Introduction to Modelling |
| DESN1130 | Interactive Prototyping 1 |
Semester 2
| Code | Course Name |
|---|---|
| DESN1038 | Drawing II |
| DESN1086 | Studio Lab 2 |
| DESN1119 | Introduction to Animation |
| DESN1131 | Interactive Prototyping 2 |
| DESN1189 | Ludology and Game History |
| DESN2015 | 2D Digital Art II |
Semester 3
| Code | Course Name |
|---|---|
| DESN1136 | Motion Capture 1 |
| DESN2013 | Studio Lab 3 |
| DESN2014 | Level Art I |
| DESN2019 | Body Mechanics 1 |
| DESN2020 | Rigging I |
| GNED | General Elective |
Semester 4
| Code | Course Name |
|---|---|
| DESN1137 | Motion Capture 2 |
| DESN2016 | Level Art II |
| DESN2017 | Studio Lab 4 |
| DESN2021 | Rigging II |
| DESN2022 | Body Mechanics 2 |
| GNED | General Elective |
Semester 5
| Code | Course Name |
|---|---|
| DESN3010 | Studio Lab 5 |
| DESN3018 | Tech'l Art for Game Engines 1 |
| DESN3020 | Cinematics I |
| DESN3022 | Game Portfolio Design |
| DESN3027 | Character Acting I |
| DESN3029 | Character Animation 1 |
Semester 6
| Code | Course Name |
|---|---|
| DESN3012 | Studio Lab 6 |
| DESN3021 | Cinematics II |
| DESN3024 | Tech'l Art for Game Engines 2 |
| DESN3028 | Character Acting II |
| DESN3030 | Character Animation 2 |
| GNED | General Elective |
G119 GAME MODELING Specialization
Semester 1
| Code | Course Name |
|---|
Semester 2
| Code | Course Name |
|---|
Semester 3
| Code | Course Name |
|---|---|
| DESN1132 | Game Art & Architecture I |
| DESN2010 | Texturing and Shading I |
| DESN2012 | Environment Modelling I |
| DESN2013 | Studio Lab 3 |
| DESN2014 | Level Art I |
| GNED | General Elective |
Semester 4
| Code | Course Name |
|---|---|
| DESN1133 | Game Art & Architecture II |
| DESN2011 | Texturing & Shading II |
| DESN2016 | Level Art II |
| DESN2017 | Studio Lab 4 |
| DESN2018 | Environmental Modelling II |
| GNED | General Elective |
Semester 5
| Code | Course Name |
|---|---|
| DESN3010 | Studio Lab 5 |
| DESN3014 | 3D Sculpting I |
| DESN3016 | Organic Modelling I |
| DESN3018 | Tech'l Art for Game Engines 1 |
| DESN3020 | Cinematics I |
| DESN3022 | Game Portfolio Design |
Semester 6
| Code | Course Name |
|---|---|
| DESN3012 | Studio Lab 6 |
| DESN3015 | 3D Sculpting II |
| DESN3017 | Organic Modelling II |
| DESN3021 | Cinematics II |
| DESN3024 | Tech'l Art for Game Engines 2 |
| GNED | General Elective |
Tuition & Fees
Domestic Tuition
International Tuition
Additional Costs
* Amounts listed are the total of tuition, materials (non-refundable), student service and ancillary fees for the first two semesters of programs starting in Fall 2021. Fees are subject to change for programs starting in Fall 2022 and at later dates.
The fees include a subscription to Adobe Creative Cloud, a Wacom Intuos Pro Medium Tablet, Digital Tutors subscription and a membership to IGDA.
** Amounts listed are the total of tuition, materials, student service and ancillary fees for the first two semesters of programs starting in Fall 2022. Fees are subject to change for programs starting in Fall 2023 and at later dates.
International Students
Visit the International Fees and Related Costs page for more information.
Financial Assistance
This program is approved for OSAP funding, provided the applicant meets OSAP eligibility criteria.
Admission Requirements
Applicants are selected on the basis of their academic achievement, including the required courses, and any other selection criteria outlined below.
- Ontario Secondary School Diploma or equivalent**
- Grade 12 English (C or U)
- application questionnaire *
- portfolio *
* Qualified applicants will be invited to complete the application questionnaire and submit a portfolio electronically. Details on the application questionnaire and portfolio requirements will be communicated at a later date to qualified applicants, as part of the review process.
** Mature Student Status (19 years of age or older and no OSSD)
Please note that George Brown is committed to ensuring that applicants will succeed in their program of choice and meeting the minimum requirements does not guarantee admission to the program. Applicants may be required to have grades higher than the minimum requirements stated.
Course Exemptions
College or university credits may qualify you for course exemptions. Please visit the Transfer Guide for more information.
Apply to
Domestic students should apply through Ontario Colleges.
International Students
Visit the International Admissions page for more information regarding country specific admission requirements.
How to Apply
Domestic students should apply through Ontario Colleges.
International Students
Visit the How to Apply page for more information on how and when to apply.
International students should apply through the George Brown Polytechnic Online Application System.
Program Learning Outcomes
The graduate demonstrates the ability to:
- Analyze the differences in game genres in order to develop games that meet the needs of specific markets.
- Analyze the history of video games to compare various approaches to game development.
- Support the development of games by identifying and relating concepts from a range of industry roles – programming, design and art.
- Contribute as an individual and a member of a game development team to the effective completion of a game development project.
- Develop strategies for ongoing personal and professional development to enhance work performance in the games industry.
- Perform all work in compliance with relevant statutes, regulations, legislation, industry standards and codes of ethics.
- Develop pre-production and conceptual art for games and gaming through the selection and application of relevant design tools and drawing techniques
- Create original game assets to meet requirements outlined in game design documents and/or creative briefs
- Engage in original world building and level design within a range of game engines to meet industry and marketplace requirements
- Generate user interface design in alignment with Game Design Documents to optimize both the aesthetics and function of gameplay
Contact Us
Phone: 416-415-5000, ext. 3129
Email: game@georgebrown.ca
For more information about George Brown College, you may also call the Contact Centre at 416-415-2000 (TTY 1-877-515-5559) or long distance 1-800-265-2002.
International Students
Contact one of our international recruitment representatives specializing by country of origin by either booking a virtual meeting or submitting an inquiry. For more information visit the International Contact Us page
Visit Our Campus
This program is part of our School of Design, located at our Waterfront Campus, at 3 Lower Jarvis St., Toronto, Ontario, Canada.
The School of Design resides in a new 103,000-square-foot facility in the Daniels Waterfront – City of the Arts development. This state-of-the-art building supports academic programs and industry projects with features such as:
- virtual and augmented reality lab
- usability and testing lab
- Future Ways of Living lab
- peer tutor lab
- digital sandbox
- incubators
- prototyping and workshop spaces
- design and innovation showcase spaces
Come and have your questions answered, learn about the program content and career options, meet your friendly professors and staff and experience what it is like to be in a George Brown College classroom at one of our information sessions. You can also book a campus tour or explore our virtual tour.

Visit Waterfront Campus
Book campus tourGet answers to your questions
Book info sessionVisit Waterfront Campus
Our Virtual Tour showcases the following areas:
- Campus Facilities
- Student Services
- Applied Learning Environments
- Labs & Classrooms

