Brad Furminger has been teaching at George Brown College since 2012, following an extensive career in game design. With a focus on theory and practical applications of level design with post-graduate students, Brad also works with undergraduate programmers and artists in asset creation and game project development. He also leverages his experience to mentor students on their applied thesis projects.
Prior to joining the part-time faculty, Brad spent a decade with game studio Silicon Knights and an additional three years at Bedlam Games. He served as lead game designer on projects for a number of titles for the Nintendo GameCube, Sony PlayStation 3 and Microsoft Xbox 360. Brad continues to provide freelance consulting services on entertainment and educational game software.
Certificate in Human Resources Management, Sheridan College, 2012
Undergraduate Studies, Business Administration, Brock University, 1994
Areas of Specialization
Advanced Level Design
Game Project Development
Game Experiential Project
Areas of Expertise
Game Mechanics Design
Game Level Design
Human Resource Management
2012-Present – Professor, George Brown College School of Design
2009-2011 – Lead Game Designer/Senior Level Designer, Bedlam Games
1998-2008 – Lead Game Designer/Senior Technical Designer, Silicon Knights, Inc.