School of Design — Guidelines for Sample Tasks

Sample Tasks For School Of Design Students

Quality work integrated learning (WIL) opportunities are not possible without the support of our industry partners who play a critical role in mentoring new professionals into the industry. While employers are encouraged to develop their own set of tasks for students on their work-term, the following list can be used as a guide in the development of the student’s work experience.

General Workplace Tasks:

  • Conducts themselves professionally in the workplace (i.e. arrives on time, dresses properly, etc.)
  • Completes all assigned tasks
  • Demonstrates resourcefulness and self-reliance
  • Meets deadlines for client work
  • Takes minutes for internal and/or client meetings
  • Contributes ideas in brainstorming/idea sessions
  • Works on client presentations

Graphic Design-Specific Tasks:

  • Manage and prepare photo/image files for print
  • Completes preliminary layouts
  • Completes site maps for web sites and other interactive tools
  • Develops thumbnails for concepts
  • Develops variations of developed designs
  • Completes files for print
  • Assists senior designers with draft designs
  • Can copy edit and proof designs with minimal supervision
  • Shows ability to read and implement marked-up corrections
  • Beta-tests web design and interactive projects; provides appropriate feedback

Interaction Design-Specific Tasks:

  • Performs preliminary research through exploration of audience and needs using various service/experience design strategies, for example: card sorting, personas, journey mapping, stakeholder mapping, system mapping, etc.
  • Generates ideas for design direction using various service/experience design strategies, for example: mind mapping, evaluation matrix, concept walkthroughs, etc.
  • Manages and prepares (edit or even design) assets from style guide for appropriate use
  • Designs low-fidelity prototypes, using sketches or software, to test ideas
  • Using feedback, designs mid- to high-fidelity interactive prototypes on appropriate software
  • Performs user-testing on interactive prototypes to gain relevant insights
  • Prepares files for developers, assist in some front-end development
  • Assists UX designers with research
  • Assists UX/UI designers with implementation of designs through research
  • Can copy edit and proof designs with minimal supervision
  • Shows ability to read and implement marked-up corrections
  • Performs beta-tests on prototypes; provides appropriate feedback